Choddo wrote:Great game. I only came in here to mention the hallway following so it sounds like you already have that in the pipeline. Thanks.
Also, I hate looking for food. I know it's rogue but I love exploring games and it's always been a silly random ceiling on what you can do, for me. I expect this is an old debate but anything you can think of to escape the drudgery of the grocery simulator would be immensely welcome. Option to have no food/hunger? Use less food if you wear light armour? Food shop?
Good luck with the game.
Oh and great ambient sounds but a few sfx would be splendid

Hallway following is working in our test version here. As I suspected, something that seemed really simple was still more complex than I thought- even after figuring out the "easy" rules for it. Turned into 50 or 60 new lines of code, but it sure is nice to watch Rodney run down a huge long twisty hallway without touching the screen
On the food issue- did you try playing as "Fat Bastard" yet? Or some of the other secret characters mentioned in the sticky here? Several of them have traits that could help your hunger issues. Maybe we'll make a new secret character that just *doesn't eat*
Really glad you're enjoying it, and we'll see if we can't get some more sound effects in the pipeline for everyone too!
xaric wrote:In other Rogue-type games I've played, here are some ideas that I would love to see in this version:
- Hive/nest of critters. For example, on a higher-up level, having a room full of orcs (orc nest), etc., with some great treasure in it. Maybe a room full of smurfs? lol.
- Ability to dig. There was one installment where you could dig your own tunnels, and every once in a while you would discover a room full of treasure
- Store - Something to spend the gold on. Is there a purpose for the gold, other than your score? Maybe I haven't played up high enough (Level 24ish)
- Teleporting nyphs/leprechaun: Once they steal gold/items, they appear to disappear permanently. In other installments, they teleport to another place on the map, giving you a chance to hunt them down, and take back your stuff.
Treasure/Party rooms do exist, but are very rare presently. The original rogue had about a 5% chance of one being on any floor. Ours is roughly 7%... so they're still pretty rare

Usually these will consist of a number of monsters from the next floor *below* your current one (a bit more powerful). Take a look at the iTunes screenshot I added a few days back for an example of how I got rushed when opening the door to a party room! We may be making them a touch more common soon, just to ramp up the difficulty!!!
I always liked digging in Shiren, but the level/floor data structures I've built for Rogue Touch may never be able to support it (even in advanced mode, which is the only place it'd show up). We'll see what happens with that one. I may actually try it
As pointed out, stores did not exist in the original, only some of rogue's more advanced descendants- noticed a topic on Moria here I need to get to too! The "advanced mode" of Rogue Touch will have a shop. Initially slated for this next revision, it is experiencing a setback so it'll be a bit longer. Gold will be useful as one component of your detailed score in the hall of fame in 1.3, and will have another use or two in advanced mode!
Finally- leprechans and nymphs (I'm sure everyone's tired of this by now

) do teleport to another map location in advanced variants, even in a game like Shiren, but always vanished forever in the original Rogue. That's what makes them so risky to tangle with, if you don't nail them you can't reverse the impact they have on your pack or purse!
Advanced mode may bring a new monster or two that *does* teleport to another area, but that's all I can say right now
