Post your Rogue Tips!
Posted: Mon Apr 06, 2009 11:19 am
This game is eating up so much of my spare time. I am again hooked on the simple yet superlative dungeon crawl that is Rogue.
1 - Fight slimes in the corridor. That gives them less opportunities to split (ie only one at a time). Fighting a slime in an open area is sure to get out of hand very quickly.
2 - Paralysis and Confusion potions are excellent getaway weapons. They are especially handy when an Aquator shows up.
3 - When you see an Aquator, take off your armor. They can't hurt you, so let them hit you all they want when you are in the boxer shorts.
4 - Don't attack a nymph or leprechaun in melee unless you have no choice. Missle weapons are best to take them out -- and it behooves you to do so because they always drop an item. And if a Nymph closes in, you'd better equip anything you don't want to lose.
5 - Secret codes are neat to get equipped quickly, but you aren't gonna be posted on the leaderboard. And even if you do, its not your character that's posted up there. I'd only use them as training tools or to vent your frustration from your last death by smashing low level critters.
6 - Be alert on all fronts. Often, I've been killed from another angle while obsessing about another problem (i.e., low food, cursed armor). I think this is one of the more insidious characteristics of this game.
7 - Armor will always ID itself when you equip it. Just remember you run the risk of finding cursed armor, which wil require a Remove Curse.
8 - Economize your movements when possible. If you pop into a room and its empty with no exits, and its in the corner of the map, there's really no need to explore it further.
9 - A polymorph wand becomes more and more useful as you get lower: turning a dragon to a kestrel when you have 10hp is a lifesaver. On the higher levels, not so much... not fun to be a Guild Apprentice suddenly facing a Jabberwock.
10 - You can't outrun griffins unless you are hasted. If you have no getaway devices (qv 2) the fight is gonna be to the death.
11 - Don't eat until you start to faint. Being "weak" doesn't drop your strength score, and you wanna stretch out every particle of food that you can, no matter your reserves.
12 - Do not underestimate the value of stealth. It will let you take out a LOT of creatures at range.
13 - At low levels, the Ice Monsters are good as gold. They raise your experience rather quickly. Never turn down a fight with one.
14 - Beware fighting Ogres and Yetis. They can take off 20 hitpoints a hit, regardless of your armor (at least it seems).
15 - Save your Identify Scrolls for rings. Potions are readily identified by drinking them (even the worst negative ones are a nuisance rather than a threat). You can identify armors by wearing them. By the time you get to the really nifty weapons, your mace is probably enchanted so much it's far superior. Scrolls, likewise, are easy to just identify by reading new ones.
16 - The strategy of going down stairs as soon as you find them is not a good one, in my opinion. That gets you in over your head far too quickly. Unless you have a real lucky streak with item finds, you probably won't live past level 18.
17 - Two rings of Slow Digestion will pretty much make you impervious to hunger. Just remember that you are denying yourself any other benefit rings can impart.
18 - If you have a maintain armor ring, and you find elven chainmail, drop the ring. You don't need it any more.
19 - If a swarm of monsters appear, lead them to a corridor. Always make sure you can only get hit once per turn.
20 - Every so often, push your luck. You may drop that ogre in the next hit when you are down to 5hp. Better than having him squash you while you run away.
1 - Fight slimes in the corridor. That gives them less opportunities to split (ie only one at a time). Fighting a slime in an open area is sure to get out of hand very quickly.
2 - Paralysis and Confusion potions are excellent getaway weapons. They are especially handy when an Aquator shows up.
3 - When you see an Aquator, take off your armor. They can't hurt you, so let them hit you all they want when you are in the boxer shorts.
4 - Don't attack a nymph or leprechaun in melee unless you have no choice. Missle weapons are best to take them out -- and it behooves you to do so because they always drop an item. And if a Nymph closes in, you'd better equip anything you don't want to lose.
5 - Secret codes are neat to get equipped quickly, but you aren't gonna be posted on the leaderboard. And even if you do, its not your character that's posted up there. I'd only use them as training tools or to vent your frustration from your last death by smashing low level critters.
6 - Be alert on all fronts. Often, I've been killed from another angle while obsessing about another problem (i.e., low food, cursed armor). I think this is one of the more insidious characteristics of this game.
7 - Armor will always ID itself when you equip it. Just remember you run the risk of finding cursed armor, which wil require a Remove Curse.
8 - Economize your movements when possible. If you pop into a room and its empty with no exits, and its in the corner of the map, there's really no need to explore it further.
9 - A polymorph wand becomes more and more useful as you get lower: turning a dragon to a kestrel when you have 10hp is a lifesaver. On the higher levels, not so much... not fun to be a Guild Apprentice suddenly facing a Jabberwock.
10 - You can't outrun griffins unless you are hasted. If you have no getaway devices (qv 2) the fight is gonna be to the death.
11 - Don't eat until you start to faint. Being "weak" doesn't drop your strength score, and you wanna stretch out every particle of food that you can, no matter your reserves.
12 - Do not underestimate the value of stealth. It will let you take out a LOT of creatures at range.
13 - At low levels, the Ice Monsters are good as gold. They raise your experience rather quickly. Never turn down a fight with one.
14 - Beware fighting Ogres and Yetis. They can take off 20 hitpoints a hit, regardless of your armor (at least it seems).
15 - Save your Identify Scrolls for rings. Potions are readily identified by drinking them (even the worst negative ones are a nuisance rather than a threat). You can identify armors by wearing them. By the time you get to the really nifty weapons, your mace is probably enchanted so much it's far superior. Scrolls, likewise, are easy to just identify by reading new ones.
16 - The strategy of going down stairs as soon as you find them is not a good one, in my opinion. That gets you in over your head far too quickly. Unless you have a real lucky streak with item finds, you probably won't live past level 18.
17 - Two rings of Slow Digestion will pretty much make you impervious to hunger. Just remember that you are denying yourself any other benefit rings can impart.
18 - If you have a maintain armor ring, and you find elven chainmail, drop the ring. You don't need it any more.
19 - If a swarm of monsters appear, lead them to a corridor. Always make sure you can only get hit once per turn.
20 - Every so often, push your luck. You may drop that ogre in the next hit when you are down to 5hp. Better than having him squash you while you run away.