Re: Ranged attack survey
Posted: Sun Apr 05, 2009 8:44 am
Kennfusion, using a bow does a lot more damage than throwing. Is it more painful to be hit with a 10mph arrow or 50mph?
Remember that shurikens damage ranges from 2-8 points per hit. Additionally (if I recall correctly.... *checks Vade-Mecum*...), Yeti have 4 Hit Dice, so their HP could be anywhere from 4-32, with an AC of 6.Jim2wheels wrote:I constantly have ranged weapons in stock, in one game i had over 50 arrows, 40+ crossbow bolts, darts, shurikens. My question is this: which is the most effective ranged weapon? My feeling is arrows, but you need to equip the bow to take advantage of the increased chance to hit. Although the power often seems to vary, one time it took over 10 shurikens to kill a yeti, another game it took only 3. Confused? Yes i am....
Forgive me if i am missing something here (only had the game for a few weeks), on the list it says shurikens do 2d4, does that not translate to chance to hit 2, damage 4? Also could you expand on the hit dice aspect you mention please? That part of the game is not something i was aware of - although it makes perfect sense.Nighthawk wrote:Remember that shurikens damage ranges from 2-8 points per hit. Additionally (if I recall correctly.... *checks Vade-Mecum*...), Yeti have 4 Hit Dice, so their HP could be anywhere from 4-32, with an AC of 6.Jim2wheels wrote:I constantly have ranged weapons in stock, in one game i had over 50 arrows, 40+ crossbow bolts, darts, shurikens. My question is this: which is the most effective ranged weapon? My feeling is arrows, but you need to equip the bow to take advantage of the increased chance to hit. Although the power often seems to vary, one time it took over 10 shurikens to kill a yeti, another game it took only 3. Confused? Yes i am....
You can roll really bad attacks, or the Yeti could be a the top end of the HP spectrum.
Nighthawk's very astute, and on the right track!Jim2wheels wrote: Forgive me if i am missing something here (only had the game for a few weeks), on the list it says shurikens do 2d4, does that not translate to chance to hit 2, damage 4? Also could you expand on the hit dice aspect you mention please? That part of the game is not something i was aware of - although it makes perfect sense.
Appreciate your time Nighthawk
Actually, that is inaccurate. Rolling a Natural 20 on a d20 is an Automatic hit, just as rolling a Natural 1 is an Automatic Miss (or fumble if your DM is evil and cruel )Nighthawk wrote:This also means that without magical help, your level 1 character can't hit a Dragon (whose AC is -1)!
You've got that right! There are some modifiers to be aware of in Rogue Touch: Weapon "to hit" bonus (the first plus, as in a +1, +2 Mace is +1 to hit, +2 to damage), Rings of Dexterity, high Strength, whether your opponent is sleeping or frozen, etc. It's actually quite complicatedNighthawk wrote:CommanderData: Is THAC0 calculated the same way as DND as well? At Experience Level 1 THAC0 is 20, and it drops one per level?
Geek translation for non-DND players: THAC0 (To Hit Armor Class 0) is the number you need to roll (on a d20) to successfully hit a creature with Armor Class 0. So if you are a level one character, and you took a swing at the aforementioned Yeti, you'd need to roll a 14 (THAC0 of 20, minus the Yeti's AC of 6) on a d20 to hit him, after which damage is calculated. This also means that without magical help, your level 1 character can't hit a Dragon (whose AC is -1)!
...it's quite a mathematical challenge this game. I have found myself asking questions like:CommanderData wrote:Nighthawk's very astute, and on the right track!Jim2wheels wrote: Forgive me if i am missing something here (only had the game for a few weeks), on the list it says shurikens do 2d4, does that not translate to chance to hit 2, damage 4? Also could you expand on the hit dice aspect you mention please? That part of the game is not something i was aware of - although it makes perfect sense.
Appreciate your time Nighthawk
When we say shurikens do 2d4, this is a holdover from good old fashioned D&D (Dungeons and Dragons). When attacking something the damage done was based on rolling dice. 2d4 meant (and does mean to us) to roll *two* dice that each have numbers 1-4 on them. This means you can do a minimum of 2 damage (if each "die" rolls a 1) or up to 8 (if each "die" rolls a 4).
When referring to an enemies' "hit dice" the idea is the same... "roll" four, eight side "dice" which gives you anything from 4-32 hit points for that Yeti. We'll have a lot of this detail in our FAQ of course (soon I hope)...