My thoughts on 1.1
Posted: Wed Mar 04, 2009 6:47 pm
Think I should probably bring this to the forum here instead of toucharcades.
So have had some solid time playing 1.1 now and am really enjoying it.
I have read that some people think the double tap setting needs to be adjusted, but after a few days I have to say it is easy to get used to. The only problem I have with it is in mazes or around cross roads, but even those I have learned to deal with quickly.
Being able to listen to my music while playing is just awesome. It was great on the subway today.
On throwing things, I still think there just needs to be a 3rd icon on the bottom there that designates a primary thrown item, or the last thrown item. Having to equip arrows or shuriken or darts in order to use that feature takes away the advantage of throwing, you don't lose a turn. Maybe just make it so that any stacked items, when clicked on in inventory, you have an option to set as default thrown item. That way when you hit the icon, it just brings up the targeting.
Some things seem to have changed a lot since the update though, that could possibly just be the RNG messing with my head, but I don't think so.
First, mazes seem to have increased and vaults seem to have decreased. As in I have seen at least one maze areas every game since 1.1 and not a single vault.
Strike that. I just found two vaults on two consecutive floors, the one on level 10 was heavy leprechaun, which means I was nice and broke when I found one on floor 11 that had like 3 Trolls (serious ouch).
Second, seeding of items in a game seems to be suddenly very focused. Like in some games I find massive amounts of rings and little else. Other games might be super heavy in armor. Almost every game seems to have some focus though. And some scroll, potion, staff types seem to gang up on you. For instance I just finished a game where by floor 16 I had found almost 10 scrolls of magic mapping. The previous game it was potions of speed. Another game it was potions of restore strength. I know it could be RNG, but this seems to happen every game now. And in these games other things seem very sparse. So a game like the one I just had where I had like 8 rings and had only found 3 scrolls of identify just was annoying. I know you tweaked the itemization code, just wondering if something you did is creating this.
I am having fun with the new items. I just had back to back games with a Blessed Long Sword and a Mace of Shocking.
I am guessing Blessed is extra damage to undead and limited detect evil.
Shocking appears to be chance on hit to do additional electrical damage. This does not work on all creatures it appears, as a fly trap never seemed to take the extra damage.
Thanks for the update guys and look forward to the next one.
The guy who came out with the previous Rogue game I understand is playtesting Hack now. Races and Classes...yay! How far are you on your version?
So have had some solid time playing 1.1 now and am really enjoying it.
I have read that some people think the double tap setting needs to be adjusted, but after a few days I have to say it is easy to get used to. The only problem I have with it is in mazes or around cross roads, but even those I have learned to deal with quickly.
Being able to listen to my music while playing is just awesome. It was great on the subway today.
On throwing things, I still think there just needs to be a 3rd icon on the bottom there that designates a primary thrown item, or the last thrown item. Having to equip arrows or shuriken or darts in order to use that feature takes away the advantage of throwing, you don't lose a turn. Maybe just make it so that any stacked items, when clicked on in inventory, you have an option to set as default thrown item. That way when you hit the icon, it just brings up the targeting.
Some things seem to have changed a lot since the update though, that could possibly just be the RNG messing with my head, but I don't think so.
First, mazes seem to have increased and vaults seem to have decreased. As in I have seen at least one maze areas every game since 1.1 and not a single vault.
Strike that. I just found two vaults on two consecutive floors, the one on level 10 was heavy leprechaun, which means I was nice and broke when I found one on floor 11 that had like 3 Trolls (serious ouch).
Second, seeding of items in a game seems to be suddenly very focused. Like in some games I find massive amounts of rings and little else. Other games might be super heavy in armor. Almost every game seems to have some focus though. And some scroll, potion, staff types seem to gang up on you. For instance I just finished a game where by floor 16 I had found almost 10 scrolls of magic mapping. The previous game it was potions of speed. Another game it was potions of restore strength. I know it could be RNG, but this seems to happen every game now. And in these games other things seem very sparse. So a game like the one I just had where I had like 8 rings and had only found 3 scrolls of identify just was annoying. I know you tweaked the itemization code, just wondering if something you did is creating this.
I am having fun with the new items. I just had back to back games with a Blessed Long Sword and a Mace of Shocking.
I am guessing Blessed is extra damage to undead and limited detect evil.
Shocking appears to be chance on hit to do additional electrical damage. This does not work on all creatures it appears, as a fly trap never seemed to take the extra damage.
Thanks for the update guys and look forward to the next one.
The guy who came out with the previous Rogue game I understand is playtesting Hack now. Races and Classes...yay! How far are you on your version?