I felt this topic needs its own thread. I agree that a good way to sell Rogue Touch at $2.99 would be to have a fee "Lite" version.Knight85 wrote:I would definitely agree with earlier posters who suggested making a "Lite" version with say 8 levels. The best way to sell a game that is more than 0.99 is to let people try it and get hooked for free. I think that might be the biggest thing you could do to increase sales.
Rogue Touch Lite suggested features:
1) All the monsters and items of RT
2) Limited to, let's say, 10 levels.
3) Upon descending past the 10th level, take the player to a screen that says to buy Rogue Touch to play the full game.
4) No special characters.
5) No global leader board.
Any other suggestions? Sound reasonable?
Thanks,
Steven