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UPDATE 8:30 PM EST on 3/5/2009 - Rogue Touch 1.2 is available for download, just updated my phone through the app store!
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Hello everyone, we wanted to announce that verison 1.2 has been in review with Apple for a couple of days already! We're just letting you hardcore fans know in advance! Pre-release posting in the big forums is too much for us to keep up with

We had to re-adjust our sights a bit and push the Shop ideas back into another revision... There were several little things that needed more immediate attention so we wanted to make things right before going onward and upward!
The items that are addressed in version 1.2 are small, but definitely of value:
* Altered sensitivity for fast mode double-tap so that it is not triggered unintentionally (tap really fast now!)
* Fast Mode running now stops right at doors, and at hallway intersections. Even easier to play!
* Sorting of inventory. Items are grouped automatically as they are picked up, newest items at the bottom of each group.
* Added Default Zoom level, you can adjust it in settings from 25, 50, 75, 100%
* Searching is now slightly less punishing

* One new weapon: The War Hammer
* One new secret staff!
* Several Bug Fixes (black hallways, x-ray vision problem-thanks Zakia!, app closing between levels, vorpal weapons)
* One new secret character planted
We have also tweaked the gameplay balance just a bit so that superweapons will not make things too easy for you... and may do so again if they continue to prove to be too powerful. Rogue Touch "classic" mode will just not be rogue if it gets too easy
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Down the road there are some major feature milestones we'd like to push for (listed in NO PARTICULAR ORDER

):
A) Detailed Scoring System - More than just your rank and floor and what killed you... Three major stats would be
1) Gold Collected - makes the Gold you get more valuable.
2) Number of Moves - keeps a count of every move you make in a game. I can already see competitions to retrieve the Amulet in the lowest number of moves
3) Number of Kills - show off your real ultimate power!
B) Online Leaderboards - Using the detailed scoring. See how you rank in many categories- Deepest floor reached, Most Gold Coins (maybe you wont want to spend them after all

), Least number of moves to retrieve the Amulet, Largest number of kills...
C) Advanced Mode - With one or more Shops, and possibly a new quest with some other interesting bits and pieces thrown in to up the challenge of the new mode. LordGek and Zakia have been giving out tons of good ideas there to supplement our own bits and pieces. Obviously we welcome any and all suggestions along those lines in the Feature Request thread!
D) Translations/Localizations - We are glad that some people have taken the plunge in countries where english is not their native language, and would like to expand that further by making it easier to play for more people without requiring english. Japanese is first up, as they've been quite supportive, and we can address others in additional updates beyond that.
In addition to these major updates, we have a ton of smaller things that may warrant intermediate updates- bug fixes for example are things that we don't want to hold back (which is why version 1.2 is already pending). We also would like to introduce new secret characters and equipment/items every week or two just to keep people on their toes in between the big changes!
If you think we missed any major item on the Roadmap here let us know. We're going to try to pin down a more orderly schedule of when these things may happen and it what order as soon as we can!
Finally, I'll announce again as soon as I see version 1.2 approval hit!
*discuss*
