Welcome to the group elswitzer! There's definitely been a lot of talk about those kind of features over the previous 19 pages. Unreal, 6 weeks ago we were just getting started out, and look at this place now!elswitzer wrote:Sorry if this has already been brought up, but there is no way im digging through 19 pages.
I understand you are trying to bring an original version of the Rogue game or whatever to the table, but this game bothers me because it is so close to a version I played in the past, but is missing many of the elements that I liked the most about it.
I think the game I played before was called "moria" or something, and I remember it being a little deeper than RT. You could pick a race, and you started out at "ground" level which had shops you could buy and sell things at. You could move up/down levels of the dungeon at will, and the goal was to defeat a balrog dude like 50 floors down or something(something i never cam close to).
Anyways, I really do like RT, I was just wondering if anything like the features I have described are in the works for a near or far update?
Thanks, and keep up the great work.
Many of the more advanced roguelikes have features like you describe. We've had a lot of requests to port over Moria, Nethack, ADOM, and Angband (which is still in consideration). Rather than live off other people's ideas indefinitely I think our next game will be a more home-grown combo of great parts of all of those games, mixed in with our own secret sauce.
That's not to say that Rogue Touch won't be getting some more features like this too... We still want to do an "advanced mode" switch in the options, that will allow people who want to play "Rogue" to play it as it is in "classic mode". Flipping the advanced switch will provide stuff like shops within the dungeon, and things like that. For either mode in Rogue Touch we're going to maintain the basic "must go forward" premise, so there will be no returning to the surface early. In exchange, there will be more to see and do, and a deeper target in the dungeon in advanced mode.
That's about all I can say right now because honestly we don't have all the details sorted out yet. We've been spending a lot of time on making these smaller jumps forward in content and quality, just submitted version 1.5 last night. You'll see this type of stuff in version 2.0. We may have one or two more point releases before jumping forward to 2.0, but we'll get there!

Thanks for supporting us, and I'm glad that you do like what you see so far!