Page 13 of 32
Re: Bug Reports
Posted: Wed Mar 25, 2009 6:33 am
by lr100
A few minor things here:
1) When using arrows (might also happen with other ranged weapons) when you hit something there is a really brief red flicker at the top of the screen to the left of the ATT signal bars. Only happens with ranged attack and only when you hit, not when you miss. Its faint and fast so you have to look closely but its there.
2) If you are full HP and you drink a healing potion you go up 1 point. Ok, fine. But if you are full strength and you drink a restore strength potion you don't go up one strength unit. Seems inconsistent.
3) There is a bug with your pack being full. Lets say I pick up the last item so now my pack is full. I then shoot some arrows. I go to pick up the arrows I just shot and it says I can't because I'm full, but I just had them before shooting them.
Re: Bug Reports
Posted: Wed Mar 25, 2009 7:50 am
by CommanderData
lr100 wrote:A few minor things here:
1) When using arrows (might also happen with other ranged weapons) when you hit something there is a really brief red flicker at the top of the screen to the left of the ATT signal bars. Only happens with ranged attack and only when you hit, not when you miss. Its faint and fast so you have to look closely but its there.
2) If you are full HP and you drink a healing potion you go up 1 point. Ok, fine. But if you are full strength and you drink a restore strength potion you don't go up one strength unit. Seems inconsistent.
3) There is a bug with your pack being full. Lets say I pick up the last item so now my pack is full. I then shoot some arrows. I go to pick up the arrows I just shot and it says I can't because I'm full, but I just had them before shooting them.
I'll review these one by one later today. I have to run for now because my "day job" is forcing me to make a house call at a facility!

Re: Bug Reports
Posted: Wed Mar 25, 2009 8:12 am
by Zakia
lr100 wrote:IMG_0002.PNG
IMG_0001.PNG
I opened a door today and the hallway stayed dark the whole time I was in it (ver 1.2, iPhone 1st Gen, 2.2 software):
This bug happened to me.
The hall consisted of a northern door, a square in front of the door and a square right.
What's interesting about this bug is if you explore the northern room completely and backtrack trough the buggy hall, you won't see the walls in that room, you'll see floor tiles instead of the walls, and you'll see the inside of the next room
%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%
*************?***************
.........WW
======+==============
%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%
% = Those blank floor tiles.
= = Visible wall
W = Invisible walkway.
* = Should look like a wall but looks like floor tiles
? = Should look like a door but is invisible.
Sorry I can't get screenshots =/, how do you guys do that?
Re: Bug Reports
Posted: Wed Mar 25, 2009 8:18 am
by jhawk
If you have a full inv and try to pick up a stackable item you already have, you have to drop an item, pick up said item, then pick up dropped item
It should just stack on it's own
Re: Bug Reports
Posted: Wed Mar 25, 2009 6:09 pm
by lr100
jhawk wrote:If you have a full inv and try to pick up a stackable item you already have, you have to drop an item, pick up said item, then pick up dropped item
It should just stack on it's own
Yes, thats the bug.
Re: Bug Reports
Posted: Wed Mar 25, 2009 11:31 pm
by MolotovCockatoo
A possible bug I just encountered: I had 19 strength, and put on a ring of strength +2, making my strength 21/19. Then a snake bit me twice, but it took the points away from the left side, leaving me at 19/19. Then I drank a restore strength potion and it brought me back up to 21/19. I didn't experiment to see what happened if I took the ring off while in the poisoned state. I guess it makes the same difference either way, but it seems backwards to me - should have gone down to 19/17 when I was bit. I was afraid that being poisoned destroyed rings of strength!
(downloading 1.3 as we speak, btw!)
Re: Bug Reports
Posted: Wed Mar 25, 2009 11:44 pm
by CommanderData
MolotovCockatoo wrote:A possible bug I just encountered: I had 19 strength, and put on a ring of strength +2, making my strength 21/19. Then a snake bit me twice, but it took the points away from the left side, leaving me at 19/19. Then I drank a restore strength potion and it brought me back up to 21/19. I didn't experiment to see what happened if I took the ring off while in the poisoned state. I guess it makes the same difference either way, but it seems backwards to me - should have gone down to 19/17 when I was bit. I was afraid that being poisoned destroyed rings of strength!
(downloading 1.3 as we speak, btw!)
That is actually the expected behavior. Rattlesnake bites reduce your "current" strength. The ring also affects your "current" strength

If you took off the ring you would have been at 17(19) . If you had a potion of restore strength you could drink it while wearing the ring and see it go back to 21(19). Then taking the ring off would bring you back to 19(19).
Hope you like the update! Don't forget to update your iTunes review or star-rating, and please ask if you have questions! Thanks for joining us here... we'll be starting the "elite rogues club" sign ups tomorrow (or later today depending on your timezone)!
Re: Bug Reports
Posted: Thu Mar 26, 2009 5:43 am
by lr100
CommanderData wrote:lr100 wrote:A few minor things here:
1) When using arrows (might also happen with other ranged weapons) when you hit something there is a really brief red flicker at the top of the screen to the left of the ATT signal bars. Only happens with ranged attack and only when you hit, not when you miss. Its faint and fast so you have to look closely but its there.
2) If you are full HP and you drink a healing potion you go up 1 point. Ok, fine. But if you are full strength and you drink a restore strength potion you don't go up one strength unit. Seems inconsistent.
3) There is a bug with your pack being full. Lets say I pick up the last item so now my pack is full. I then shoot some arrows. I go to pick up the arrows I just shot and it says I can't because I'm full, but I just had them before shooting them.
I'll review these one by one later today. I have to run for now because my "day job" is forcing me to make a house call at a facility!

Also one other (minor) bug with Slimes. Lets say I am in a doorway, and there are like 5 slimes in a room in front of me, and I am attacking the central one in front of the door. When I hit, often one of the ones on the sides will disappear but not the one in front. What I think might be happening is that the slimes are moving superfast into the vacant slot, so it appears as if the others are disappearing. Not sure. But slimes move pretty slow, so that should be visible.
Re: Bug Reports
Posted: Thu Mar 26, 2009 9:59 am
by CommanderData
lr100 wrote:
Also one other (minor) bug with Slimes. Lets say I am in a doorway, and there are like 5 slimes in a room in front of me, and I am attacking the central one in front of the door. When I hit, often one of the ones on the sides will disappear but not the one in front. What I think might be happening is that the slimes are moving superfast into the vacant slot, so it appears as if the others are disappearing. Not sure. But slimes move pretty slow, so that should be visible.
You'e absolutely right. That is exactly what is happening. The slimes all push forward once a spot opens, so it doesn't appear that the one you hit actually died. I had thought of doing some sort of "death animation" for monsters, but didn't want to slow down the gameplay any more. Maybe we can tweak the update speed so you can see this occur...
I'll catch up with the other items you reported sometime today, I promise

Re: Bug Reports
Posted: Thu Mar 26, 2009 4:45 pm
by jhawk
both of these were taken today
