Rogue Touch Version 1.1 was submitted to Apple in the wee hours of this morning (2/25)after days of hard work, and I think everyone will be quite pleased with the results.

Not only did we get in all of our planned features and enhancements, but a few last minute suggestions as well!
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Update- Apple Accepted! 8:30PM EST Sunday 3/1/09... Update should be available to download for everyone!!
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Here are a few sample pictures to whet your appetite, wth more details below:
Look at those doors in the mini map overlay... Oh and what is that in the bottom? Experience Points? And is that an iPod Playing Icon at the top of the screen?
Me trying out as an extra for "The Blob Returns"
Settings for Version 1.1. Now you can play it your way
Version 1.1 Upgrade Full Feature List:
* Door locations shown on mini-map overlay.
* Music On/Off Option- Play your own music-in game! (Also observes the iPhone silent switch to turn off audio)
* Fast-Play Option- double tap in the direction you'd like to keep running in. Your character will go until he reaches an obstacle or passes something interesting (doors, treasure, stairs, a monster that wants to kill him!).
* Quick Shoot/Throw/Zap Option- while wielding a ranged weapon, tap its icon at the bottom of the screen to bring up the direction selector. Less tapping means more killing!
* Numeric Experience Option- Show the current experience and amount required for next level/rank of your character at the bottom of the screen. Use it wisely while monster hunting!
* Vibration Option- turn off vibrations if they are not desired (great if you want to play while sitting in meetings!)
* Remembers your last used character name, no need to type unless you want to try another name.
* 2 new potions: Hallucination: found in a few Rogue variants. Drinking it is probably not wise. The other is a secret one of our own design... You'll either love it or hate it. Maybe both

* 2 new weapons: Katana and shurikens!
* 2 new armors: Ninja Suit (shozoku) that provides stealth, but offers little protection, and Elfin chain mail, which is stronger than basic chain mail and cannot rust!
* Small tweaks for saved game handling.
* Better Chance of "super" weapons and equipment (powerful damage bonuses or special abilities). When descending to a level that has a super item you'll "sense powerful magic on this floor"
We're hoping it will be available at the end of this week if Apple hurries the approval process along. Please ask if you have further questions or comments on the features in this great update!!! Once this one is in your hands we'll be starting a poll or two for new features in version 1.2... Not that we need any more ideas, but we want to hear YOURS
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