I think this is already in effect just by the nature of the game mechanics where a monster can wander into the room you're in at any point, resting or not.Mojo wrote: 2. While resting, have a small chance of a random encounter during your nap.
Feature Requests for Rogue Touch
Re: Feature Requests for Rogue Touch
Re: Feature Requests for Rogue Touch
LordGek, that makes tons of sense!
Thanks for the heads-up on that.
Thanks for the heads-up on that.
Re: Feature Requests for Rogue Touch
As of now in the bottom middle of the screen it shows weapon/armor, I'd like to see a secondary weapon slot that can be switched back and forth for a ranged/melée *or if you have multiple magic weapons* swap, as most games of this sort do, even if your penalized a turn I think it would make sense and simplify the process,t and would make an extra inv spot
Hopefully this could just be done like how rings are dual equipped, and a simple non inventory switch can change current
Hopefully this could just be done like how rings are dual equipped, and a simple non inventory switch can change current
Re: Feature Requests for Rogue Touch
I was just thinking about the discussion concerning finding your last character's body and looting it OR fighting monsters over it first. I think it would be even KOOLER (misspelled intentionally) to actually have to fight your last fallen character...he could be a zombie of some sort created by the evil energies deep in the dungeon. Of course, if you defeat him, you'd get to loot the body.
Last edited by Mojo on Wed Mar 25, 2009 7:59 am, edited 1 time in total.
Re: Feature Requests for Rogue Touch
no, not at all, and definately not cool
unless you want to fight him
p.s. cd - i've slaked my curiousity about the dungeon depth
unless you want to fight him
p.s. cd - i've slaked my curiousity about the dungeon depth
- CommanderData
- Site Admin
- Posts: 609
- Joined: Sun Jan 25, 2009 3:17 pm
- Twitter: http://twitter.com/ChronoSoft
- Contact:
Re: Feature Requests for Rogue Touch
Mojo wrote:I was just thinking about the discussion concerning finding your last character's body and looting it OR fighting monsters over it first. I think it would be even KOOLER (misspelled intentionally) to actually have to fight your last fallen character...he could be a zombie of some sort created by the evil energies deep the dungeon. Of course, if you defeat him, you'd get to loot the body.
Man, I spit my drink out when I saw that! Once 1.3/1.4 is live there are some modifications you may find interesting down there... I will challenge you to a duel of depth! No special characters can be used! The gauntlet is thrown!jhawk wrote:no, not at all, and definately not cool
unless you want to fight him
p.s. cd - i've slaked my curiousity about the dungeon depth
Mojo, your idea is very good. Very good. So good in fact that I may have to to steal it! We actually were talking about a similar thing here last night... I haven't decided if that will make it into the next version or not, but it's possible. And jhawk, if it does, looks like you might have reason to be afraid!
Re: Feature Requests for Rogue Touch
If 1.4 isn't out tonight I might have to see about level 200
Just make sure to put sufficient goodies down there
Did you catch my earlier post about a secondary weapon option?
I just saw your post about global boards, can we link our UDID so we don't have to wait until were dead...if you haven't noticed I'm not fond of death or "winning", but I'd still like to dominate the leaderboards, any love in this area?
Also if dex can be modified can the stat be shown, and make increase pots
Str maxs at 31, but mobs keep getting stronger, we need some balancing there
Also, vampires suck *haha*, after killing dozens and dozens of them, even with a +19,+19 blessed katana, it still takes a toll on your max life, some means of restoring, or pots of gain max life would be nice
Staff of chaos - random staff effect
Staff of duplicate monster
Staff of dance - completely useless but plays some obscenely annoying music for x seconds
And did you catch my post on color changed super mobs with magic drops
Scrolls to recharge staff/destroy if miss
Just make sure to put sufficient goodies down there
Did you catch my earlier post about a secondary weapon option?
I just saw your post about global boards, can we link our UDID so we don't have to wait until were dead...if you haven't noticed I'm not fond of death or "winning", but I'd still like to dominate the leaderboards, any love in this area?
Also if dex can be modified can the stat be shown, and make increase pots
Str maxs at 31, but mobs keep getting stronger, we need some balancing there
Also, vampires suck *haha*, after killing dozens and dozens of them, even with a +19,+19 blessed katana, it still takes a toll on your max life, some means of restoring, or pots of gain max life would be nice
Staff of chaos - random staff effect
Staff of duplicate monster
Staff of dance - completely useless but plays some obscenely annoying music for x seconds
And did you catch my post on color changed super mobs with magic drops
Scrolls to recharge staff/destroy if miss
Re: Feature Requests for Rogue Touch
I really like the idea of the boss-like monsters, but they should have the effect of the item they drop (ie. They have a reduculous strength level, but drop a strength+10 ring, etc.) it would be nice to be able to see what you are facing in this regard, I wouldn't like getting spiked down by a blue bat when I wasn't ready for it when I could easily run away. Not a necessity, just a nicety (real word?).
Re: Feature Requests for Rogue Touch
God I hate Vampires. They have to come back in 28 games just to piss you off.jhawk wrote:Also, vampires suck *haha*, after killing dozens and dozens of them, even with a +19,+19 blessed katana, it still takes a toll on your max life, some means of restoring, or pots of gain max life would be nice
There are healing and super healing potions. Although not hefty, drinking a restorative at max health increases your cap by 1 =)
I think Chaos is actualy to-be-implemented in 1.35jhawk wrote:Staff of chaos - random staff effect
Staff of duplicate monster
Staff of dance - completely useless but plays some obscenely annoying music for x seconds
Dupe monster is a neat idea.
Although the integrity might be ripped to shreds being rickrolled by a staff would be EPIC WIN.
There's nothing in the world as ruthless or impartial as death. All living matter ages over time and eventually dies... No matter how mighty or tiny its life force... So being alive means you're creeping closer to death with every second...
~Miguel
~Miguel
Re: Feature Requests for Rogue Touch
I'm aware of that, although I have about a dozen super pots saved, I use my regs to get that +1 hp, but other then that there is only one other way I've found to boost my max health, which is actually rather effective I'm just lazy, and I'm not sure it's intentional