This one is pretty selfish; I have a tendency to throw rings instead of potions by accident, heh.

We have actually talked about that exact thing here! Spooky...heavensblade23 wrote:Blunt weapons shouldn't cause slimes to split. (You could probably fit piercing in there too)
Might it be that the ultimate weapon against a slime could be +5 /+5 Mop and Bucket of Slime CleaningCommanderData wrote:There are two sides to the argument. One is that the weapon's causing the Slime to split so only large bladed items should make them split. That takes a lot of fun out of it, since so many weapons would be exempt.heavensblade23 wrote:Blunt weapons shouldn't cause slimes to split. (You could probably fit piercing in there too)
There may end up being weapons with special traits though, but not quite that obvious!
I agree with your argument- if missing them with arrows causes them to split, it has nothing to do with the weapon itself.CommanderData wrote:We have actually talked about that exact thing here! Spooky...heavensblade23 wrote:Blunt weapons shouldn't cause slimes to split. (You could probably fit piercing in there too)
There are two sides to the argument. One is that the weapon's causing the Slime to split so only large bladed items should make them split. That takes a lot of fun out of it, since so many weapons would be exempt.
My counter argument is that the weapon is not causing it to split- the Slime itself splits out of sheer excitement- like a puppy that's so happy to see you when you come home that it pees all over the floor and your shoes
There may end up being weapons with special traits though, but not quite that obvious!
We thought about that, a way to step on items without picking them up. Many roguelikes have that, but they also have the luxury of a full keyboard . It would have been very annoying if you got a popup window for every item you stepped on asking "Would you like to pick this up? Yes/No"!jhawk wrote:what would also be amazing, is asking or having an option for picking items up, instead of on auto
my lastest game i ended up with over 25 food stuffs, and was running low on room, and you cant eat more then one at a time, and you either drop all or none and that was mildly annoying, although better then starvation, but i often end up with items id rather not touch
The good thing about the current system is you can't walk over scare monster scrolls without removing them. Scare monster scrolls should always work this way.CommanderData wrote:We thought about that, a way to step on items without picking them up. Many roguelikes have that, but they also have the luxury of a full keyboard . It would have been very annoying if you got a popup window for every item you stepped on asking "Would you like to pick this up? Yes/No"!jhawk wrote:what would also be amazing, is asking or having an option for picking items up, instead of on auto
my lastest game i ended up with over 25 food stuffs, and was running low on room, and you cant eat more then one at a time, and you either drop all or none and that was mildly annoying, although better then starvation, but i often end up with items id rather not touch![]()
I don't know if we'll have a way to solve that anytime soon unfortunately. I want to concentrate some of our remaining free time into translations and advanced mode stuff. If anyone has good ideas on how to accomplish that without confusing/cluttering the interface further or nagging everyone to death let us know.
A little tip for you, if you're swimming in that much food feel free to throw it at some enemies! You never know when it may help you out
I think 2.0 will accommodate your deep dungeon desiresjhawk wrote:What also might be nice would be über mobs differenciated by a change of color that drop magic items, or at least better chance of item drops, I seem to maybe find one magic weapon every 30-40 levels, and at least half the time I don't even use it
I'm hoping for a much deeper dungeon in 2.0!
and more quests! With rewards *special enchants or magic items for rewards, there's got to be a balrog down there somewhere!*