swhatley wrote:A herd of Yetis in a party room on floor 18! I think there were a few more futher in. Hard to tell since all yetis look alike to me.
Haha that is quite a room!
Funny side note is I considered making "themed" party rooms, where all monsters were intentionally the same type but decided not to implement that (for now).
Since this room full of Yetis was a party room, they should have all been generated at the start of the level and were residing there... and not generated by the wandering monster system as I was speculating before.
This doesn't eliminate the possibility of very odd random number generation, but it definitely tilts things towards some sort of strange monster creation bug (where it is duplicating a previously made monster instead of creating a new random one). Possibly something with the 64-bit code changing data types/sizes, but I would have expected it to be very common in that case- as in all monsters on each floor would be the same. Of course that type of problem would have been noticed immediately in testing! Darn obscure intermittent issues
NightOwl40 wrote:Argh...that's a heck of a room
In other bad surprise news, the new version of iTunes did away with app management. I have no idea if any of my games, including this one, will transfer data to a newer phone. From what I've read at the Apple site, all games/apps have to be redownloaded seperately when getting a new device. I'd hate to have to start this game (and many of my other ones that I've spent hours gaining progress in)from the very beginning. Granted, I start this game over quite frequently, but others are much more problematic as I can't afford to use iCloud as it seems to be all or nothing, and on a fixed income I can't afford more than the limited free space. Sorry to vent, but I really want a way to get the app supporting version of iTunes back that also works with iOS 10.3.3
Yes I had read about the iTunes updates removing app management. Prior to Rogue Touch V2.0.64, save files were not compatible between two devices due to address space randomization stuff Apple implemented for security. For the technical people, I was storing pointers to active routines in the save data. Now it's more of a collection of objects, so the location in memory no longer matters and save files could be used on another device.
My recommendations for anyone trying to upgrade to another phone and keep a big-run save file:
iCloud Backup is the first choice- if you're unable to pay for the higher tiers of cloud storage (I actually don't either, sticking with the free 5GB they give) then try to set up your iCloud backup so it only stores the few things you care about and cannot retrieve in another way. That means turn off photo backups to iCloud and big stuff like that (make sure you backup those photos to your PC or Dropbox or something first!), and just leave the most important apps turned on. Then ensure it runs a new backup to the cloud. That way when you restore on a new device you should still have all the save files for various games after they download from the app store.
Another option would be to look into a Mac application called iMazing. I use that to copy apps and their data between my Mac and devices now, and I believe it has full iOS 11 support already.
I had kept the code-pointer save files for so long specifically to prevent copying and sharing saves between devices, but now that the 64-bit update forced me to rewrite that stuff eventually I could open up "save-scumming" directly: Making it so iTunes has access to the Rogue Touch documents directory (things like book and comic readers generally have this, among other apps). From what I understand all apps that have this ability still work with iTunes 12.7, but this app-document access is found in a different location in iTunes now.