

There's still so much to do it's not funny though. Core concepts are great, gameplay will be even better once I actually get it going

Don't worry, the font/text was just pasted in by me in Paint Shop to make a point about storyline and dialog in roguelikes. The graphic tiles and character are all real, these are in-game assets I have been working on... Paul Pridham noticed my subtle nod to Sword of Fargoal in this pic- I drew the floor tiles to match a design his (and Jeff's) game.NightOwl40 wrote:I like the graphics style, but that font is a little hard to read for my middle-aged eyes :p Game looks great, though.....I can hardly wait to play it
HaHa! That's great stuff, never seen that before...Nighthawk wrote:Oh noes... not barrels! http://www.oldmanmurray.com/features/40.html
Lucky for you, since this is a turn based game, the time to reach the first barrel can approach INFINITY since you can simply sit in one place and admire my amazing tile work and animations without fear of attack. That should suggest to you the obvious truth that FFSHM will be pretty darn good (even if not infinitely awesome)the actual formula for the world's first completely unbiased review methodology was a trivial matter of applying our many hours spent watching actors portray scientists on television to our hatred of crates. Games can be rated and compared based on the shortest amount of time it takes a player to reach the first crate, which represents the point where the developers ran out of ideas. This number is measured in seconds and is called "Start to Crate" or "StC". The smaller the StC, the worse the game.
Except that "reach" is really defined as "first visual sighting on-screen" by the reading of most of the reviews, so once it's on the screen....CommanderData wrote:Lucky for you, since this is a turn based game, the time to reach the first barrel can approach INFINITY since you can simply sit in one place and admire my amazing tile work and animations without fear of attack. That should suggest to you the obvious truth that FFSHM will be pretty darn good (even if not infinitely awesome)the actual formula for the world's first completely unbiased review methodology was a trivial matter of applying our many hours spent watching actors portray scientists on television to our hatred of crates. Games can be rated and compared based on the shortest amount of time it takes a player to reach the first crate, which represents the point where the developers ran out of ideas. This number is measured in seconds and is called "Start to Crate" or "StC". The smaller the StC, the worse the game.