NightOwl40 wrote:I've had the crash to home screen and had to start the level over happen to me tonight........
I also discovered that if you exit the app right after you die but before it displays your "epitaph". it won't record that death and you find messages from "anonymous" instead. Don't know what kind of corpse I'll find or even if I'll find one........................yet
NightOwl40, I think I have an idea what's happening here. I was able to locate one issue previously with the "save on exit" feature that causes it to fail in rare cases. That particular case was fixed for 1.5, but it seems that it can fail in other cases too. Technical info: my personal gut call now is that something's happening on screen at the time of the exit and it prevents the threads from joining and terminating properly. Can you tell me if an animation was occurring when the save failed? Like reading a scroll, fading in or out, sliding to the inventory, anything like that?
For those of you who haven't experienced this before: when this problem occurs and you restart Rogue Touch later on you end up having to replay the previous floor as people have noted- which is a mixed blessing! If you were paying attention you might be able to do things better when you repeat the floor (use less items, know what certain things were, etc)... I'll see if we can nail down the other causes of this problem for 1.6!
lr100 wrote:Ok, one interesting bug today and one follow up:
1) Rings of searching really have become more trouble than they are worth now. I played another game today where after a few levels I had to remove the ring because it was so annoying getting all those "you find 5 gold in a crack" and "xxx was here" messages. It really becomes annoying and ruins the game.
2) Found an interesting one (see screenshots below). When I got close to a monster it showed up as a leprechaun, but when I backed up a step it would show as a potion. It was repeatable by moving forward and backward one square it would change what it showed on that square.
1) Agreed that rings of searching are a bit of an annoyance now. Its funny for a few minutes, but even if we pulled player names from the server to write on the walls it would still get old... We will tone down the frequency of those messages to some infinitely small value if you are wearing one in 1.6!
2) I also agree with Linkie's assessment that the potion is remaining visible and the Leprechaun is correctly hidden because you cannot see him outside that field of light. However, is that necessarily the desired behavior? Or in this example, should the potion vanish as well? I'll think about that one a bit.
preuve wrote:I'm not sure if this has been reported so far. I've noticed in 1.5 that when a Nymph tried to steal from my stack of 3 potions of Poison (specially there for Nymphs), that she didn't actually take one. Is this a known problem?
That is an interesting problem- did it actually say "She took a potion of poison"? Or did she nab something else that you might have missed? I will need to fool around with that some more to see if I can simulate the result. If you recall anything else about that incident let me know!