Your enthusiasm is appreciated! Version 1.1 will be cause for celebration very soon!Detzlink wrote:Wohoo

Your enthusiasm is appreciated! Version 1.1 will be cause for celebration very soon!Detzlink wrote:Wohoo
Thanks!! We're hoping that it will be approved today or tomorrow, but there's no telling for sure what they are doing. Maybe they want to get the Amulet before the approve itDaveH wrote:Wow, this looks like an awesome update! I can't wait!
lr100, you're right it could give some more space. We actually left the status bar in there as a design choice, mainly because we use our phones as clocks/watches, and we want to monitor battery life while playing! It would stink to be sitting around playing and not realize how low your battery was if you needed to make some callslr100 wrote:One thing I've noticed in other apps that are games is that they hide the top Apple status bar completely in order to give more screen real estate to the game. If you did that for Rogue touch, you would then have an extra 20 pixes or whatever to move the mini map down so it obscures less of the main screen.
nethack is open source, dwarf fortress provides the source code right on the webpage.No, that's disgusting
Yep, a lot of roguelikes do some cool stuff with food and corpses. The great-granddaddy treated it very simply, which is what we've modeled after. I have had requests for something along these lines by others though. What we're probably going to do is maintain a "classic" mode for the purists, and then have an "advanced" mode for those who like a lot of crazy options, items, and details.Link6746 wrote:Though I'm not complaining about the lack of food decomposition, many roguelikes have decomposing food. Furthermore, nethack allows you to feast on the corpses of your enemies, which also decompose (and eating rotten food is bad for you). Many types of enemies make you sick when you eat them, and others cause negative effects (curses, hallucinations) for doing so. Eating an enemy is something that is not taken lightly, similar to equipping an unidentified item.
Any chance this might be included in a future update?
**Edit-- Edible decomposing corpses is also present in dwarf fortress, though only allowing you to lick the corpse or telling you the following:
nethack is open source, dwarf fortress provides the source code right on the webpage.No, that's disgusting
I used to do reviews for an old indie blog and the C. Support here has TOTALY amazed me.Ranger wrote:It is nice to see developers listening to the players and trying to enact some of their suggestions.
Kudos on a great start to Touch Rogue. I hope you keep up the momentum.
Ranger wrote:Sounds like your really trying to make the game somewhat customizable. Which is a great thing, all while giving options to keep it old school.
It is nice to see developers listening to the players and trying to enact some of their suggestions.
Kudos on a great start to Touch Rogue. I hope you keep up the momentum.
Zakia wrote:I used to do reviews for an old indie blog and the C. Support here has TOTALY amazed me.
I've seen so many ambitious developers handle things incredibly wrong. A list of misadventures:
*Dev begged for a 9.6 or up score...
*Dev gave me a half done copy of a game with no cutscenes (Story was one of my review categories).
*Devs tried to submit a review for their own game.
*Devs made some negative comments about a site anonymously, because of a bad score.
*Dev cussed me out for a negative review.
*Game copy did not work, however, he still wanted a review that week.
And these devs have taken my advice nicely, and give some great support and info. These people deserve a good following.
@Seal of approval.