

There's still so much to do it's not funny though. Core concepts are great, gameplay will be even better once I actually get it going

NightOwl40 wrote::lol: I like the graphics style, but that font is a little hard to read for my middle-aged eyes :p Game looks great, though.....I can hardly wait to play it
Nighthawk wrote:Oh noes... not barrels! http://www.oldmanmurray.com/features/40.html
the actual formula for the world's first completely unbiased review methodology was a trivial matter of applying our many hours spent watching actors portray scientists on television to our hatred of crates. Games can be rated and compared based on the shortest amount of time it takes a player to reach the first crate, which represents the point where the developers ran out of ideas. This number is measured in seconds and is called "Start to Crate" or "StC". The smaller the StC, the worse the game.
CommanderData wrote:the actual formula for the world's first completely unbiased review methodology was a trivial matter of applying our many hours spent watching actors portray scientists on television to our hatred of crates. Games can be rated and compared based on the shortest amount of time it takes a player to reach the first crate, which represents the point where the developers ran out of ideas. This number is measured in seconds and is called "Start to Crate" or "StC". The smaller the StC, the worse the game.
Lucky for you, since this is a turn based game, the time to reach the first barrel can approach INFINITY since you can simply sit in one place and admire my amazing tile work and animations without fear of attack. That should suggest to you the obvious truth that FFSHM will be pretty darn good (even if not infinitely awesome)
Return to Spirit Hunter Mineko
Users browsing this forum: No registered users and 1 guest