Cool, I have received a few PMs, and there are some neat ideas here too.
For those who don't subscribe to the twitter feed for ChronoSoft... This all started because I wanted to make the Secret Project its own entity, and not lean too heavily on the standard Rogue stable of monsters. Not that they are bad by any means, just want to make sure we have some uniqueness to the new game.
Expect gameplay to require different strategies for each monster, and to have very few "throw-away" designed monsters. You know the kind, that exist merely as an obstacle- that homes in on your location and attacks until you or it dies.
So I have designed and gotten sample artwork for quite a few new monsters, 19 of them to be exact, and some more on paper without imagery. A few are going to be similar to their Rogue counterparts (two or three at least)... your classic Bat will return, as will the Dragon, of course sporting animations and a whole new look. A few others will be re-imagined monsters- replacements for old Rogue critters like the Ice Monster, Medusa, and so on. These and the rest will be quite a surprise!
If you have an idea for a monster who's special abilities would be best kept as a surprise for others, definitely PM the details. If you have a general list of monster types like the ones posted here, please add them for the public to see.
Basically, I don't want to give away monster special abilities yet because they will be a key element of the final game
(Oh and a final clarification, these are all coming in the Secret Project, we won't add new monsters to Rogue Touch, as that would dilute the original rogue too much and change the game balance. Not to mention, some of these monsters will affect stats you don't even have in Rogue!