- Dragon hordes are a neat idea but they are far too common, creating massive GP inflation. I propose that there should never be more than one dragon horde per floor and that floors with dragon hordes on them should be both semi-random and exceedingly rare -- perhaps once every 50-100 floors (or more) and never occurring within the first 26.
- The hard coded party rooms really switch the game into easy mode due to the increased equipment drops that accompany them. Although you are much less likely to find an "unwinnable" dungeon in 2.0, it's such a big change that I think it warrants the implementation of a difficulty selector (with only harder RT 1.0 style dungeons making it to the leaderboard). Regardless: While a case might be made for hard coded party rooms within the first 26 floors, I do not think they should occur after that. I also do not view reducing, eliminating or otherwise tampering with drops in these rooms as a "solution" because that would just push the difficulty in the opposite direction (and de-incentivize entering these rooms, making them almost as unappealing to explore as mazes).
- Have Phantoms been lifting? They seem to both take and deal a lot more damage than I remember. Not a complaint, just curious.
- Was the amulet's impact on your food consumption rate lowered/eliminated? If so, I'm not sure if this is a good change or not. A better way to handle it might be making food slightly more common on that first ascent from 26 to 0.
Overall a very positive update, thanks!