Zaxxon wrote:I'm probably talking out of school, but doesn't Rogue Touch generate a fairly random "seed" number when it creates the dungeon? Maybe start saving/sending that with the score and have the board only accept one score per dungeon...?
CommanderData wrote:Rogue Touch 2 and Spirit Hunter Mineko actually are being designed with a seed system, my hope is to be able to share seeds for competition purposes and stuff. Logging those with the player's run will also allow us to group together everyone who played on the same seed.
In that case we'd actually still allow multiple loggings per seed, but if more than one individual was seen with the same seed value they all get ignored on the primary leaderboard and appear on the "seed competition" board instead
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