Hi, tried to register on the forums but have not received a confirmation email, so will post here instead. I’m a big fan of the game with hundreds of games played and dozens of games won. Have a few iOS7 bugs to report, all are cosmetic only:
1. Small white lines appear on left between inventory items.
2. When hitting “back to the dungeon” button from inventory, the button is highlighted strangely
3. When fighting something offscreen via ranged weapon, the hit effect or other combat effect (i.e. slime) appears in space above character’s head. (Actually don’t mind this one since it’s easier to tell if you hit)
Drop me an email if you like and I will reply with any other bugs found.
Thanks again for a great game!
Copied from front page comment. (And, there's another Nat around... \O/)
Can confirm all three of these.
Small white inventory lines: the lines occur *after* each item in the inventory (in case before or after makes a difference). Thinking iOS7 is expecting to put dividers between list items (not sure what type of object you're using here to render the list... suspect it's the culprit).
The Back to the Dungeon button highlighting: looks like iOS7 is highlighting the hit box. It's occurring throughout the interface, although it's hard to detect on most of them because the hit boxes are the same size as the button itself. Back to the Pack is slightly different in that when it highlights it's dark instead of light.
The offscreen monster hit: this one's a two-part bug.
Part 1 - Successful hit animation is occurring 3 tiles above the player's avatar whenever and wherever it is successfully hit with a projectile (on-screen, off-screen, dark room, hallway, weapon, food, etc.) but NOT with a successful wand zap (at least, not with the wand of Magic Missile I tested). Can't confirm on vorpalized weapon zapping - might want to test that one yourself as it'll be easier to create the setup than for us to find it in the wild. It doesn't matter how far away the enemy is. It's really fast, but it looks like the red hit flash is showing on both the monster itself AND 3 tiles above the player avatar for the same one successful hit.
Part 2: Slime splitting animation is same as above, but ONLY when it occurs off-screen (including dark room and hallway). Watching a slime split in mid-air was amusing. The game logic itself is unaffected - i.e., the slime splits properly and is able to be interacted with, so it's a graphics "feature".