Chronosoft
Left Anchor
Right Anchor

Finally

Discussion about Rogue Touch for the iPhone and iPod Touch

Finally

Postby ironcashew » Sun Dec 05, 2010 10:50 pm

Well I finally retrieved the amulet and escaped the dungeon. It's something I have been trying to do since about 1990. I did have some help from + 2 elfin mail, cornecopia and a +1 +3 warhammer. What really helped was knockback. It seems to really kick in at a strength of 26.

A few things I learned:
Don't throw good weapons at monsters when in hallways. When the monster dies sometimes your weapons disappear. I've only had this happen in halls.

Dragons seem immune to knockback, they should not be battled strictly by melee. You should polymorph, feed, paralyze and range attack, or cornucopia.

You should have a ring of searching or you will get frustrated with pit traps on the way up.


Set up your backpack so that the item at the bottom is of little importance as you will likely lose it to a nymph. It seems that nymphs always steal the bottom most item in your pack.


That's all for now.
ironcashew
 
Posts: 4
Joined: Mon Apr 13, 2009 12:37 pm

Re: Finally

Postby Nighthawk » Mon Dec 06, 2010 12:13 pm

Congrats on your win!!!

ironcashew wrote:Don't throw good weapons at monsters when in hallways. When the monster dies sometimes your weapons disappear. I've only had this happen in halls.

Set up your backpack so that the item at the bottom is of little importance as you will likely lose it to a nymph. It seems that nymphs always steal the bottom most item in your pack.


I believe that the first one is a bug that's never been worked out (but known). The second one IS a bug that there's a planned fix for; when fixed, she'll randomly take an item that you do not current have equipped.
User avatar
Nighthawk
 
Posts: 172
Joined: Fri Mar 27, 2009 12:48 am
Location: Philadelphia, PA

Re: Finally

Postby Mister Fluff » Fri Mar 11, 2011 11:07 pm

I believe that the first one is a bug that's never been worked out (but known). The second one IS a bug that there's a planned fix for; when fixed, she'll randomly take an item that you do not current have equipped.

Why not leave it to be something that can be planned for so that EVERYTHING isn't due to random luck. I like that she steals the bottommost unequipped item as it makes it so you plan for it and add a level of skill to this blasted game!
Mister Fluff
 
Posts: 22
Joined: Tue Apr 14, 2009 11:08 am

Re: Finally

Postby Nighthawk » Sat Mar 12, 2011 12:14 pm

Because "planning" involves tedious inventory manipulation which was never intended to be a part of core Rogue gameplay (or this version, for that matter). Inventory manipulation of this type isn't a skill. :-)
User avatar
Nighthawk
 
Posts: 172
Joined: Fri Mar 27, 2009 12:48 am
Location: Philadelphia, PA


Return to Rogue Touch

Who is online

Users browsing this forum: No registered users and 3 guests

Left Anchor
Right Anchor