Waxequestrian wrote:Just signed up to say Thanks for trying to sort this apple induced problem
I even tried restoring back to os 4.1 just to get rogue working properly again
And then spent 2 hours getting it back to a working os4.2 with still jerky rogue
Imo this is Best iPhone game ever so far
Certainly most used app by me
Loved rogue on old mainframe systems
Your version is a great port to touch screen interface
Looking forward to mineko though
Very glad that Rogue Touch is a favorite of yours! I still play it too of course

Its tough to estimate the timeframe for overhaul of the base engine. If we get lucky and Apple untweaks whatever they tweaked during the move from 4.1->4.2 when we move from 4.2->4.3 it may not matter. I'd suspect iOS 4.3 may be announced and/or released on this Wednesday (March 2nd) when the next generation iPad is revealed.
Rather than battle the issue of 4.2 any further I've decided to wait until then. If the performance does not improve in 4.3, I will put my plan into high gear and try to get the engine converted to OpenGL as soon as possible!

Hope to have an update for this thread in two days
