Chronosoft
Left Anchor
Right Anchor

iOS 4 on iPhone 2 kills the performance - Fixed in V1.6(?)

Discussion about Rogue Touch for the iPhone and iPod Touch

Re: iOS 4 on iPhone 2 kills the performance

Postby Drockle » Thu Jun 24, 2010 6:37 pm

Greetings. If you need another tester with 3GS w/iOS4, I'd love to help!

-Eric
Drockle
 
Posts: 6
Joined: Sun Apr 19, 2009 10:40 am

Re: iOS 4 on iPhone 2 kills the performance

Postby Nighthawk » Thu Jun 24, 2010 7:21 pm

Played a little more, so some more observations:

Combat is a lot slower, may 50% or worse. Also, it may be subjective, but it seems like the longer I'm on a level, the subtly slower everything gets. After the new level loads, everything is cool again (as cool as it currently can be). I don't think you have a memory leak anywhere; it may just be a side effect of whatever Apple changed in the API.
User avatar
Nighthawk
 
Posts: 172
Joined: Fri Mar 27, 2009 12:48 am
Location: Philadelphia, PA

Re: iOS 4 on iPhone 2 kills the performance

Postby mickeymammoth » Thu Jun 24, 2010 9:57 pm

Got my iphone4; even slowed down, it's playable thankfully, and is actually faster than on my 3G with the previous OS. I am willing to test it on my old 3G with iOS4, although I have no experience doing so. Note that I got the low memory warning frequently on the old phone; is that still an issue for everyone else?

Ramona
mickeymammoth
 
Posts: 12
Joined: Thu Apr 30, 2009 3:34 pm

Re: iOS 4 on iPhone 2 kills the performance

Postby Ace Pumpkin » Fri Jun 25, 2010 1:36 pm

Hi, just lost effectively via starvation with a guy named "Plot Device" after getting the Amulet and hurrying up stair cases, argh.

Regarding iOS4, I have noticed, beyond the slowdowns, that I can sometimes swing more than once, sometimes 3+ times, at a monster. This phenomenon seemed to occur more in the early levels, and possibly more while I was standing on a door. So, the error (at least mine) seems to be related to event handling and not screen redraws.

Cheers,
Aaron (also had a character named USA 3, SLO 2 but he fared as well as that sentiment!)
User avatar
Ace Pumpkin
 
Posts: 6
Joined: Fri Jun 25, 2010 11:24 am

Re: iOS 4 on iPhone 2 kills the performance

Postby CommanderData » Fri Jun 25, 2010 2:07 pm

Ace Pumpkin wrote:Hi, just lost effectively via starvation with a guy named "Plot Device" after getting the Amulet and hurrying up stair cases, argh.

Regarding iOS4, I have noticed, beyond the slowdowns, that I can sometimes swing more than once, sometimes 3+ times, at a monster. This phenomenon seemed to occur more in the early levels, and possibly more while I was standing on a door. So, the error (at least mine) seems to be related to event handling and not screen redraws.

Cheers,
Aaron (also had a character named USA 3, SLO 2 but he fared as well as that sentiment!)


Very interesting! You were not fighting bats, slimes, or a confused monster during those observations by chance? And/or wearing Spartan Armor? Just want to get the facts clear before I start looking at something that may not be an issue with iOS 4 :D

My actual "development unit" iPhone 4 will be arriving on Tuesday, so I think I can make much more progress at that point. I am convinced part of it is drawing/antialiasing stuff that should not be. Hopefully that is all it is, because fixing it will be much easier than some obscure issue that forces me to rewrite all display code :cry:
User avatar
CommanderData
Site Admin
 
Posts: 609
Joined: Sun Jan 25, 2009 3:17 pm

Re: iOS 4 on iPhone 2 kills the performance

Postby Ace Pumpkin » Fri Jun 25, 2010 3:58 pm

CommanderData wrote:
Ace Pumpkin wrote:Regarding iOS4, I have noticed, beyond the slowdowns, that I can sometimes swing more than once, sometimes 3+ times, at a monster. This phenomenon seemed to occur more in the early levels, and possibly more while I was standing on a door. So, the error (at least mine) seems to be related to event handling and not screen redraws.


Very interesting! You were not fighting bats, slimes, or a confused monster during those observations by chance? And/or wearing Spartan Armor? Just want to get the facts clear before I start looking at something that may not be an issue with iOS 4 :D


That's correct! I fought at least an ice monster and a hobgoblin in this way, no spartan cuirass, no confusion. I think I tried to tap rapidly in the direction of the monster, before the flavor text/redraw describing the hit/miss had a chance to display. I was trying to overwhelm the refresh! (such a cheat, I know, but hopefully useful for debugging!)

**EDIT** I'm trying a new character now and can't seem to recreate hitting 2 or more times against regular-moving creatures. Maybe I was imagining things (it doesn't help that my starter mace was vorpalized within the first couple of levels!). I'm not sure if that overwhelming tactic worked at all... ugh, well, I'll keep trying.
User avatar
Ace Pumpkin
 
Posts: 6
Joined: Fri Jun 25, 2010 11:24 am

Re: iOS 4 on iPhone 2 kills the performance

Postby mickeymammoth » Mon Jun 28, 2010 2:06 am

I take it back; it's slower on the iPhone 4 than on my old iPhone 3G on the previous os. It's just no fun to play :(
mickeymammoth
 
Posts: 12
Joined: Thu Apr 30, 2009 3:34 pm

Re: iOS 4 on iPhone 2 kills the performance

Postby Nighthawk » Mon Jun 28, 2010 7:48 am

Hey CD, just a thought, but you might want to add a callout blurb to RT's iTunes description at the top that tells people that you're aware of the poor performance and that a fix will be forthcoming.
User avatar
Nighthawk
 
Posts: 172
Joined: Fri Mar 27, 2009 12:48 am
Location: Philadelphia, PA

Re: iOS 4 on iPhone 2 kills the performance

Postby CommanderData » Mon Jun 28, 2010 7:53 am

mickeymammoth wrote:I take it back; it's slower on the iPhone 4 than on my old iPhone 3G on the previous os. It's just no fun to play :(


I agree, it is slower on an iPhone 4 than on a EDGE/2G running version 3.0! Once my development iPhone 4 arrives (tomorrow if the tracking info is to be believed) I should be able to try several of my ideas in rapid succession. Hopefully my original guess is correct and I can submit a compatibility update this week. Hang on just a bit longer.

Nighthawk wrote:Hey CD, just a thought, but you might want to add a callout blurb to RT's iTunes description at the top that tells people that you're aware of the poor performance and that a fix will be forthcoming.


Good idea! Not sure how many people look at the iTunes page on any given day... I can usually count new sales on one hand these days, but any little bit helps to get the word out! :D
User avatar
CommanderData
Site Admin
 
Posts: 609
Joined: Sun Jan 25, 2009 3:17 pm

Re: iOS 4 on iPhone 2 kills the performance

Postby Nighthawk » Tue Jun 29, 2010 8:22 am

I was thinking that changing the description on iTunes would help prevent ratings backlash from those few new customers you do get.
User avatar
Nighthawk
 
Posts: 172
Joined: Fri Mar 27, 2009 12:48 am
Location: Philadelphia, PA

PreviousNext

Return to Rogue Touch

Who is online

Users browsing this forum: No registered users and 1 guest

cron
Left Anchor
Right Anchor