CommanderData wrote:Jim2Wheels, I'm glad that you agree with the game-balancing changes I listed. You're correct that the leaderboards should probably be reset as well... maybe I'll alter the score submission system a bit so that it will only accept data from the most recent copy of the game too, so that people who do not upgrade won't pollute the board with unfair advantages
On action RPGs - I have played Dungeon Hunter through twice now. The second time was extremely tedious since the areas and stories are identical though... spoiled a bit by my own creations That and the *loot avalanche* you get through the game makes gold and virtually any item useless in the big picture. There's no real way to gain advantages through clever use of equipment. Just continuous little bumps of +2% to this stat or that stat. I found myself missing that awesome feeling of being particularly clever when I survive a "party room" in RT... It is an extremely beautiful game, but I think the replay value and challenge are lacking.
I have not played Demon's Souls, unfortunately I don't have a PS3 or know anyone with one. I'll try to get a feel for what the game is like by looking up some video and checking Gamefaqs... Care to share any other thoughts on what makes it special in your view? What draws you in to try just a bit harder next time?
A few more details about the next game planned- it will still be a top down view, but the graphics will be layered a bit, everything will be larger and more detailed, and of course it will be fully animated. Basic control will share similarities to Rogue Touch (including fast-play, touch and D-pad modes), but will have some other improvements to streamline gameplay... one of those changes will make those of you who hated searching in RT very happy
Overall this new (still untitled) game will show obvious nods to the rogue-like genre, but will have many new twists. You can expect to see a new cast of monsters, but a few of your old favorites (or mortal enemies) may return as well.
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