I'm an old Nethacker and there are strategies and experiences there that I miss playing Rogue Touch. I'd like to suggest a few little ones that won't ruin the experience for Rogue purists:
1) The monsters need to be subject to traps just like us characters. It's nice when a Troll finds trapdoor or a rust trap for me. If you want to be cute, you can let the flying monsters hover above the hole and come after me.
2) Speaking of traps, how about leaving a stash of darts or arrows behind when I disarm a trap. It's a great motivator for trying to disarm them and a payback for all of that self inflicted pushment.
3) I'd like to pillage more loot from my kills so I think the probability of getting something from a monster with hands should be higher. As a suggestion, Centaurs should be a good source of bows, arrows, crossbows and bolts; Trolls, Orcs and Goblins might be good for swords, axes and hammers.
4) Let me zap myself with wands, like speed monster, make invisible or teleport away. You can let the spell expire when I change levels.
5) I gotta have a dip command so that I can use potions of blessing to bless my weapons. I realize this would give players access to a very powerful upgrade, but the potions of blessing are pretty rare and I don't think it will lead to runaway score inflation.
6) A small nit on a special character: Buffy should start with better than average strength (at least 18) and the character had healing powers so she should start with a ring of regeneration.
Otherwise, I love the Rogue lite version for building up a character. I think it gives us diehards a way to change up the game and keep it fun. I'd like to have the ability to shop (gotta do something with all that gold) but Rogue Lite is a good compromise. And good luck with your other endeavor--I'll keep busy with Rogue Touch while I wait for it.
GriffinBait