Cave mazes.

Discussion about Rogue Touch for the iPhone and iPod Touch
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Zakia
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Joined: Sat Feb 28, 2009 12:19 pm

Cave mazes.

Post by Zakia »

I've found 2 in one play now. These are extremely annoying and useless areas.
They're like mazes (out of corridors)that are 1 to 2 times the size of a large room. I made a small map of one if any of you need it.
Please remove these areas, they're bulky and useless.
There's nothing in the world as ruthless or impartial as death. All living matter ages over time and eventually dies... No matter how mighty or tiny its life force... So being alive means you're creeping closer to death with every second...
~Miguel
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CommanderData
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Re: Cave mazes.

Post by CommanderData »

Zakia wrote:I've found 2 in one play now. These are extremely annoying and useless areas.
They're like mazes (out of corridors)that are 1 to 2 times the size of a large room. I made a small map of one if any of you need it.
Please remove these areas, they're bulky and useless.
The mazes are actually an integral part of the original Rogue in the lower levels. They appear randomly in the place of a room, and are not actually as useless as they seem. Sometimes there are items or even the stairway down hidden inside a maze! Jessica is supposed to be working on a FAQ that will cover all the ins and outs of Rogue Touch (which itself is almost entirely based on Rogue for MS DOS and the Atari ST, with a bit of Shiren the Wanderer thrown in for good measure).

Scrolls of magic mapping will completely fill in the maze for you (as well as the rest of the level, whether you've explored it or not). There will also be a few secrets available in future versions that can help you navigate mazes :D

In the meantime you can put away the graph paper ;) these are totally randomly generated like the rest of the game. The odds of seeing the same one again are pretty astronomical.
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Zakia
Posts: 140
Joined: Sat Feb 28, 2009 12:19 pm

Re: Cave mazes.

Post by Zakia »

Sorry.

*Eats graph paper*
There's nothing in the world as ruthless or impartial as death. All living matter ages over time and eventually dies... No matter how mighty or tiny its life force... So being alive means you're creeping closer to death with every second...
~Miguel
OhMy!
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Re: Cave mazes.

Post by OhMy! »

I always though it was funny (and incredibly, incredibly useful) how monsters at the lower levels where labyrinths appear, get all scared of them when you lure them in, being all like "I can't handle this!" and retreating back towards the doorway of the previous room.

That's when it's time to rest up, get in a direct line with them and hit them with ranged weapons - either that or do the hit and run game (hoping they aren't regenerating in the meantime!)
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