Chronosoft
Left Anchor
Right Anchor

Cave mazes.

Discussion about Rogue Touch for the iPhone and iPod Touch

Cave mazes.

Postby Zakia » Sat Feb 28, 2009 4:01 pm

I've found 2 in one play now. These are extremely annoying and useless areas.
They're like mazes (out of corridors)that are 1 to 2 times the size of a large room. I made a small map of one if any of you need it.
Please remove these areas, they're bulky and useless.
There's nothing in the world as ruthless or impartial as death. All living matter ages over time and eventually dies... No matter how mighty or tiny its life force... So being alive means you're creeping closer to death with every second...
~Miguel
User avatar
Zakia
 
Posts: 140
Joined: Sat Feb 28, 2009 12:19 pm

Re: Cave mazes.

Postby CommanderData » Sat Feb 28, 2009 4:18 pm

Zakia wrote:I've found 2 in one play now. These are extremely annoying and useless areas.
They're like mazes (out of corridors)that are 1 to 2 times the size of a large room. I made a small map of one if any of you need it.
Please remove these areas, they're bulky and useless.


The mazes are actually an integral part of the original Rogue in the lower levels. They appear randomly in the place of a room, and are not actually as useless as they seem. Sometimes there are items or even the stairway down hidden inside a maze! Jessica is supposed to be working on a FAQ that will cover all the ins and outs of Rogue Touch (which itself is almost entirely based on Rogue for MS DOS and the Atari ST, with a bit of Shiren the Wanderer thrown in for good measure).

Scrolls of magic mapping will completely fill in the maze for you (as well as the rest of the level, whether you've explored it or not). There will also be a few secrets available in future versions that can help you navigate mazes :D

In the meantime you can put away the graph paper ;) these are totally randomly generated like the rest of the game. The odds of seeing the same one again are pretty astronomical.
User avatar
CommanderData
Site Admin
 
Posts: 604
Joined: Sun Jan 25, 2009 3:17 pm

Re: Cave mazes.

Postby Zakia » Sat Feb 28, 2009 6:19 pm

Sorry.

*Eats graph paper*
There's nothing in the world as ruthless or impartial as death. All living matter ages over time and eventually dies... No matter how mighty or tiny its life force... So being alive means you're creeping closer to death with every second...
~Miguel
User avatar
Zakia
 
Posts: 140
Joined: Sat Feb 28, 2009 12:19 pm

Re: Cave mazes.

Postby OhMy! » Fri Nov 20, 2009 12:02 pm

I always though it was funny (and incredibly, incredibly useful) how monsters at the lower levels where labyrinths appear, get all scared of them when you lure them in, being all like "I can't handle this!" and retreating back towards the doorway of the previous room.

That's when it's time to rest up, get in a direct line with them and hit them with ranged weapons - either that or do the hit and run game (hoping they aren't regenerating in the meantime!)
OhMy!
 
Posts: 2
Joined: Fri Nov 20, 2009 11:59 am


Return to Rogue Touch

Who is online

Users browsing this forum: No registered users and 1 guest

Left Anchor
Right Anchor