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Re: Rogue Touch Strategies

Posted: Thu Apr 16, 2009 11:08 pm
by Xanmyral
-Xeroc's can pose as any item, even the amulet. Strangely, I don't think they become an item if you find them sleeping, since I have came across a few as such.
-Dragons with there fire blast makes it hard to attack from a range, use cancellation if you have, if not I think it is best to run, or try to take it on mono-a-mono/hand-to-hand.
-Bat's move in an almost erratic manner, and seem to be in some other time line or something since sometimes they are slowed, and you can attack several times, and other times they can move two spaces. Seems like they are permanently confused or something, but ultimately head for you.
-Orcs can pick up gold from the floor, so you might be able to get some cash off of them if you kill them, so good idea to gun for them when you see one.

Re: Rogue Touch Strategies

Posted: Fri Apr 17, 2009 1:45 pm
by Dex1138
Exploration tip for new adventurers

It's more efficient (saves food) to map out larger rooms in a zig zag pattern...of course you don't necessarily know how large the room is until you explore some of it :)
What I call the 2 finger shuffle...because I place 2 fingers on the screen to do my exploring.
Hug a wall and move vertically diagonally away from it them move diagoanlly back toward the wall, repeat until you hit a corner, switch to horizontal diagonals.
Basically using a W movement pattern (or M if you're at the top of the room)

Sometimes chucking something down a room will reveal things on the mini-map as the projectile goes by. The down side is you might wake something up by hitting it

Re: Rogue Touch Strategies

Posted: Sat Apr 18, 2009 12:07 am
by LazySumo
Xan, your stuff was added.

Dex, let me play with your movement strategy some to make sure I understand it. I always process a new room east to west, trying to save a row or column along the wall depending on if I've already found that wall's door or it is an outside wall with no chance of a door.

Re: Rogue Touch Strategies

Posted: Sat Apr 18, 2009 12:40 am
by Nighthawk
Regarding the Slimes: Fighting them in a hallway is good. Just make sure that when you fight them in a hallway you are not standing in the corner of a turn. If it divides, it/they'll have you surrounded!


Also, if you are collecting wisdom in one place, don't forget to pull the stuff from this thread, as it has fallen off the front page of topics.

Re: Rogue Touch Strategies

Posted: Sat Apr 18, 2009 11:38 pm
by Xanmyral
New info on the Xeroc. It can pose as Stair cases as well... It's odd, but it just happened to me. So, be on the watch for stairs now... Even they could be out to kill you. :lol:

Re: Rogue Touch Strategies

Posted: Mon Apr 20, 2009 12:26 pm
by gregban
Yes Xeroc can be stairs. It was really funny to see the stairs "chase" me down a room onece.

Re: Rogue Touch Strategies

Posted: Mon Apr 20, 2009 12:38 pm
by jhawk
Real stairs, and xeroc stairs, are slightly different looking
And xeroc stairs do not show up on your map like normal stairs do

Re: Rogue Touch Strategies

Posted: Mon Apr 20, 2009 6:38 pm
by CommanderData
Hey guys, you've been pouring great info into this, so I figured it better become a sticky post as well. Keep it up!

Re: Rogue Touch Strategies

Posted: Mon Apr 20, 2009 10:43 pm
by Xanmyral
CD leaked that the Ice Monster's Freeze can stack up to twenty turns.

Re: Rogue Touch Strategies

Posted: Mon Apr 20, 2009 11:13 pm
by LazySumo
CD, thanks for the sticky! I've updated with the latest posts and even the larger strat post that was linked! Thanks all for contributions.