I actually had a partially working "Call" system active early in development. The problem was it was too clunky with the popup keyboard, and the extra information I had to store with object "guesses" slowed down my save and resume time even more. So I ditched it all and re-wrote the identification rules in a way to help make it easier to determine most items without the guesses (Things like hitting a monster with a weapon to identify it's capabilities for example). A pick list for item guessing is a neat idea, but then I have to shoehorn in the guess data and associated code again, which won't be pretty I will take a close look at this one though, it could be useful to a lot of people.Blip wrote:I did a search for "name", "list", "call", and "rename" and didn't get any hits, so please forgive me if it's been suggested somewhere in this thread already...
In the original game of Rogue 25 years ago, or whatever it was, it was possible to name/ID items yourself. (I think it was by pressing "c" to "call" an item something?) For example, if I found a ring, and put it on, and it became apparent that it was a ring of searching, I could "call" it "ring of searching", even though I may be incorrect about it. instead of having to develop the keyboard integration to be able to name things anything you want to, maybe an easier way would be to use the scrolling list. ie: From the items screen, have a selection for "call item", then it brings up the scroll wheel for which of your items you want to "call", which then brings up a scroll wheel of pre-defined names that you can "call" something, such as "of light" or "of searching". It would be important to display that an item is "called" that, instead of displaying it as "ring of searching", it should display as "ring called 'of searching' ". It also makes dealing with potions of amnesia much better, if you happen to remember what any of your items were.
Another feature missing from the original game, is (I believe it was "L", for "list") to list the items you'd discovered in the game. So one you get to level 16, and can't remember whether or not you'd found a potion of restore strength yet, you could look at your list and see whether or not you had.
As you noticed, without a full hardware keyboard a lot of choices had to be made as to what was *really* important to the core game of Rogue.
Somehow I plan on getting a couple more decent updates out to everyone who's been patiently waiting. Announcements will be coming (hopefully soon)!