Search found 172 matches
- Sun Oct 28, 2012 10:37 am
- Forum: Rogue Touch
- Topic: Various Questions
- Replies: 14
- Views: 83110
Re: Various Questions
You get 1XP per step per ring, so 2XP per step in your case. It's an awesome feat of beating the odds to have two of those at once, but from a gameplay perspective they're really only useful early on, when you can use them to level up quickly. My play style tends towards stealth so I'd probably wear...
- Mon Oct 15, 2012 7:29 pm
- Forum: Rogue Touch
- Topic: iOS6 -D'oh!
- Replies: 21
- Views: 143264
Re: iOS6 -D'oh!
<Programming method assumptions :-)> I'm not sure you'd even need the additional indices list, just an extra short int. I can't imagine that it takes much processing time to step through an entire full inventory, checking an equipped status flag and an item type id for the amulet, and count the numb...
- Sat Oct 13, 2012 10:18 am
- Forum: Rogue Touch
- Topic: iOS6 -D'oh!
- Replies: 21
- Views: 143264
Re: iOS6 -D'oh!
Okay, now I'll ask the non-iOS programmer question: If you're already stepping through the inventory, why not step through to count the number of unequipped inventory slots, get a random number between 1 and that number, then step through again and nick the chosen item? Or, hell, just create one add...
- Fri Oct 12, 2012 10:51 am
- Forum: Rogue Touch
- Topic: iOS6 -D'oh!
- Replies: 21
- Views: 143264
Re: iOS6 -D'oh!
The fact that she nicks the last unequipped thing in your inventory is a bug; it's supposed to be a random unequipped item. So either it was fixed by version 1.6 or is now manifesting itself as her taking the first unequipped thing instead.
- Tue Oct 02, 2012 12:02 pm
- Forum: Rogue Touch
- Topic: iOS6 -D'oh!
- Replies: 21
- Views: 143264
Re: iOS6 -D'oh!
Hadn't spotted any of the issues because I haven't updated to iOS 6 yet....
- Thu Oct 13, 2011 12:09 am
- Forum: Rogue Touch
- Topic: Rogue Touch 1.6 on iOS5.0 on iPad2
- Replies: 2
- Views: 14395
Re: Rogue Touch 1.6 on iOS5.0 on iPhone3GS
Confirmed on iPhone 3GS.... Apple fixed the CoreGraphics routines issues with iOS5. Even 50% screen size is perfect playable.
- Wed Oct 12, 2011 6:12 pm
- Forum: Rogue Touch
- Topic: Rogue Touch 1.6 on iOS5.0 on iPad2
- Replies: 2
- Views: 14395
Rogue Touch 1.6 on iOS5.0 on iPad2
I've got good news and bad news - On iOS5.0, RT1.6 runs as well as it did on iOS4.0 before Apple started mucking around with CoreGraphics. No slow-down whatsoever. The bad news - you just spent a lot of money and time to change the graphics core for RT 2.0.
- Tue Jun 28, 2011 8:10 am
- Forum: Rogue Touch
- Topic: Double Vorpal = Remove Curse
- Replies: 2
- Views: 11573
Re: Double Vorpal = Remove Curse
Very nice! Way to think outside the box!
- Mon Mar 14, 2011 4:14 pm
- Forum: Rogue Touch
- Topic: Do Bows and Arrows stack?
- Replies: 2
- Views: 11543
Re: Do Bows and Arrows stack?
Yes, +8/+10 with a 40% chance of fire damage and 40% chance of lightning damage per shot.
- Sat Mar 12, 2011 12:14 pm
- Forum: Rogue Touch
- Topic: Finally
- Replies: 3
- Views: 12939
Re: Finally
Because "planning" involves tedious inventory manipulation which was never intended to be a part of core Rogue gameplay (or this version, for that matter). Inventory manipulation of this type isn't a skill.