Search found 172 matches
- Fri Mar 11, 2011 12:53 am
- Forum: Rogue Touch
- Topic: Does "Powerful Magic" mean a guaranteed pit trap?
- Replies: 3
- Views: 14317
Re: Does "Powerful Magic" mean a guaranteed pit trap?
To my knowledge there's nothing linking the appearance of pit traps (or any other traps) to the "You sense powerful magic on this floor!" level hint message. Also, "powerful magic" can refer to any weapon, armor, staff, wand, or ring. In the case of weapons, armor, and rings it m...
- Fri Feb 11, 2011 8:27 pm
- Forum: Rogue Touch
- Topic: Scroll of Whirlwind?
- Replies: 2
- Views: 10607
Re: Scroll of Whirlwind?
It's not listed because the magic and equipment page hasn't been updated in a looooooooooooong time.
Here's a hint for the next one you get -- use it in a large room when you're surrounded.
Here's a hint for the next one you get -- use it in a large room when you're surrounded.
- Thu Feb 10, 2011 11:07 pm
- Forum: Rogue Touch
- Topic: Skeleton dealing 76 dmg with 1 hit?
- Replies: 7
- Views: 18034
Re: Skeleton dealing 76 dmg with 1 hit?
...he drops the same loot: +3/+1 Katana of Troll Slaying, ~250 +0/+0 Arrows, -5 Banded Mail, +1/+1 Mace, and a +0/+0 Two Handed Sword. The mace is the starter item, and the katana was one a previous character had, but the -5 Banded Mail and 200+ arrows are weird. So if I read this right, none of yo...
- Thu Feb 10, 2011 7:52 am
- Forum: Rogue Touch
- Topic: Skeleton dealing 76 dmg with 1 hit?
- Replies: 7
- Views: 18034
Re: Skeleton dealing 76 dmg with 1 hit?
Good point Nighthawk. I think a good question would be, what secret character were you playing for the last few games prior to that? What rank were you at death? Good point... I almost never play with secret characters or muck about with skeletons (due to the possible corruption), so this thought n...
- Tue Feb 08, 2011 8:40 pm
- Forum: Rogue Touch
- Topic: Skeleton dealing 76 dmg with 1 hit?
- Replies: 7
- Views: 18034
Re: Skeleton dealing 76 dmg with 1 hit?
The Skele might have rolled out of his mind, and your AC4 isn't exactly strong, especially for Floor 16. Not unheard of, just unlikely.
- Fri Jan 14, 2011 5:34 pm
- Forum: Rogue Touch
- Topic: Cursed Ring Bug?
- Replies: 4
- Views: 12840
Re: Cursed Ring Bug?
Not a bug, this is normal behavior. Wait, are you saying you have a Ring of Protection (+0) in your second post? Edit: Oh, I know what happened. When you identify one type of ring, all of the rings that are of the same type reveal themselves (as they should), but do not reveal their power (+/- value...
- Fri Jan 14, 2011 10:46 am
- Forum: Rogue Touch
- Topic: Rogue Touch Strategies
- Replies: 49
- Views: 554566
Re: Rogue Touch Strategies
Horde all potions and scrolls till level 8 or 9. If possible, don't drink or read any till then. If you run out of pack space, drink a few potions but don't read scrolls yet. But make sure you drink and read before you hit levels in the teens, as that's when things get really serious. I'll give you...
- Fri Jan 14, 2011 10:15 am
- Forum: Rogue Touch
- Topic: Screwed
- Replies: 10
- Views: 108706
Re: Screwed
Next trick will be to ensure the stairs or amulet never appear in a place like that, because if it happened to you, it's likely to happen to one of those items someday... which would also be a game-ender :evil: They're both bugs, but only the stairs being so placed would be a game-ender - the other...
- Tue Dec 07, 2010 11:09 am
- Forum: Rogue Touch
- Topic: iOS 4.2 performance problem (4.3 as well)
- Replies: 15
- Views: 53712
Re: iOS 4.2 performance problem
Sorry for being pedantic, but when you say "the game gets faster as I progress," can you be more specific? For example, describe the speed and smoothness of the animation (both exploring AND combat) at the following points: *During your first few steps after starting a game *After you've e...
- Mon Dec 06, 2010 12:26 pm
- Forum: Rogue Touch
- Topic: iOS 4.2 performance problem (4.3 as well)
- Replies: 15
- Views: 53712
Re: iOS 4.2 performance problem
Interesting.... what iDevice do you have? I'm on a 3GS and (subjectively) I'm not seeing any improvement. Question: In general, when you start a level (or are in an area where not much needs to be rendered on-screen) is the animation relatively fast, and then gets progressively worse as you explore?