Search found 172 matches

by Nighthawk
Sun Oct 28, 2012 10:37 am
Forum: Rogue Touch
Topic: Various Questions
Replies: 14
Views: 83039

Re: Various Questions

You get 1XP per step per ring, so 2XP per step in your case. It's an awesome feat of beating the odds to have two of those at once, but from a gameplay perspective they're really only useful early on, when you can use them to level up quickly. My play style tends towards stealth so I'd probably wear...
by Nighthawk
Mon Oct 15, 2012 7:29 pm
Forum: Rogue Touch
Topic: iOS6 -D'oh!
Replies: 21
Views: 143149

Re: iOS6 -D'oh!

<Programming method assumptions :-)> I'm not sure you'd even need the additional indices list, just an extra short int. I can't imagine that it takes much processing time to step through an entire full inventory, checking an equipped status flag and an item type id for the amulet, and count the numb...
by Nighthawk
Sat Oct 13, 2012 10:18 am
Forum: Rogue Touch
Topic: iOS6 -D'oh!
Replies: 21
Views: 143149

Re: iOS6 -D'oh!

Okay, now I'll ask the non-iOS programmer question: If you're already stepping through the inventory, why not step through to count the number of unequipped inventory slots, get a random number between 1 and that number, then step through again and nick the chosen item? Or, hell, just create one add...
by Nighthawk
Fri Oct 12, 2012 10:51 am
Forum: Rogue Touch
Topic: iOS6 -D'oh!
Replies: 21
Views: 143149

Re: iOS6 -D'oh!

The fact that she nicks the last unequipped thing in your inventory is a bug; it's supposed to be a random unequipped item. So either it was fixed by version 1.6 or is now manifesting itself as her taking the first unequipped thing instead.
by Nighthawk
Tue Oct 02, 2012 12:02 pm
Forum: Rogue Touch
Topic: iOS6 -D'oh!
Replies: 21
Views: 143149

Re: iOS6 -D'oh!

Hadn't spotted any of the issues because I haven't updated to iOS 6 yet....
by Nighthawk
Thu Oct 13, 2011 12:09 am
Forum: Rogue Touch
Topic: Rogue Touch 1.6 on iOS5.0 on iPad2
Replies: 2
Views: 14385

Re: Rogue Touch 1.6 on iOS5.0 on iPhone3GS

Confirmed on iPhone 3GS.... Apple fixed the CoreGraphics routines issues with iOS5. Even 50% screen size is perfect playable.
by Nighthawk
Wed Oct 12, 2011 6:12 pm
Forum: Rogue Touch
Topic: Rogue Touch 1.6 on iOS5.0 on iPad2
Replies: 2
Views: 14385

Rogue Touch 1.6 on iOS5.0 on iPad2

I've got good news and bad news - On iOS5.0, RT1.6 runs as well as it did on iOS4.0 before Apple started mucking around with CoreGraphics. No slow-down whatsoever. The bad news - you just spent a lot of money and time to change the graphics core for RT 2.0.
by Nighthawk
Tue Jun 28, 2011 8:10 am
Forum: Rogue Touch
Topic: Double Vorpal = Remove Curse
Replies: 2
Views: 11563

Re: Double Vorpal = Remove Curse

Very nice! Way to think outside the box!
by Nighthawk
Mon Mar 14, 2011 4:14 pm
Forum: Rogue Touch
Topic: Do Bows and Arrows stack?
Replies: 2
Views: 11528

Re: Do Bows and Arrows stack?

Yes, +8/+10 with a 40% chance of fire damage and 40% chance of lightning damage per shot.
by Nighthawk
Sat Mar 12, 2011 12:14 pm
Forum: Rogue Touch
Topic: Finally
Replies: 3
Views: 12918

Re: Finally

Because "planning" involves tedious inventory manipulation which was never intended to be a part of core Rogue gameplay (or this version, for that matter). Inventory manipulation of this type isn't a skill. :-)