Search found 36 matches

by BigDrahma
Fri Apr 10, 2009 2:10 am
Forum: Rogue Touch
Topic: Discovered secrets
Replies: 142
Views: 694020

Re: Discovered secrets

Found Red Sonja

Female avatar
12HP
19STR
+1/+1 longsword
+1 leather armor (class 4)
+2 ring of protection
by BigDrahma
Fri Apr 10, 2009 2:07 am
Forum: Rogue Touch
Topic: Rogue Touch --- AVAILABLE NOW!
Replies: 127
Views: 422667

Re: Version 1.5 --- Submitted to Apple

LOL at the monument on the first floor!

I'm a little saddened that playing as Neil Patrick Harris didn't net me any psychadelic shrooms... :mrgreen:
by BigDrahma
Fri Apr 03, 2009 12:46 pm
Forum: Rogue Touch
Topic: Rogue Touch --- AVAILABLE NOW!
Replies: 127
Views: 422667

Re: Version 1.5 --- Submitted to Apple

One could also dictate the seed number for the random number generators, allowing for everyone in the competition to get the same dungeon scenario. I really like the idea of this!
by BigDrahma
Mon Mar 30, 2009 5:10 pm
Forum: Rogue Touch
Topic: Elite Rogues Club
Replies: 47
Views: 78077

Re: Elite Rogues Club

jhawk wrote:ive been having a complete crash fairly often resulting in having to redo entire levels

save and quit button please
The Home button performs a Save & Quit already. A separate Save button might be nice, though.
by BigDrahma
Sun Mar 29, 2009 1:22 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 445929

Re: Feature Requests for Rogue Touch

A quick, totally non-Guild-Points related request: Can you offer the leaderboards as a webapp or iPhone/iPod-friendly page-layout too? That way, you can point the app's Safari link to that page, and it'll look great on our iPods/iPhones. Heck, I'd put a bookmark of it in my Home screen and compulsiv...
by BigDrahma
Sun Mar 29, 2009 1:18 pm
Forum: Rogue Touch
Topic: Elite Rogues Club
Replies: 47
Views: 78077

Re: Elite Rogues Club

Or, in 1.5 keep a Hall Of Shame of your bottom 20 as well as a Hall of Fame (no need to show the Hall of Shame in the game, just keep it to transmit to the leaderboards). Or it might be simpler to have the program zap every score to the leaderboards before placing the score in the Hall Of Fame. This...
by BigDrahma
Fri Mar 27, 2009 9:51 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 445929

Re: Feature Requests for Rogue Touch

Should Dungeon Level be in there twice? I placed it in there twice to create that stair-stepping effect, where going deeper into the dungeon was rewarded more and more. Dividing by an arbitrary amount is probably viable, but having the dungeon level in there twice makes that "move to the next ...
by BigDrahma
Fri Mar 27, 2009 9:39 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 445929

Re: Feature Requests for Rogue Touch

Perhaps this: I have a small problem with in this equation and how it operates: Lets try an example- 2 rogues have identical runs, but one of them decides not to go down the stairs to floor 19, but instead stays on floor 18 and rests one turn so that the number of moves remain equal 19 * (14700+499...
by BigDrahma
Thu Mar 26, 2009 7:00 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 445929

Re: Feature Requests for Rogue Touch

Fair enough. I'll admit I thought of that after searching for over 150 turns trying to find a secret door. :mrgreen:
by BigDrahma
Thu Mar 26, 2009 6:27 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 445929

Re: Feature Requests for Rogue Touch

There's one refinement I'd make, though it may not have to be made: I'd subtract the number of turns spent searching from the turn total before the division occurs. That way, searching for secret doors isn't punished (since oftentimes, it's necessary to continue downwards). If search isn't counted a...