Found Red Sonja
Female avatar
12HP
19STR
+1/+1 longsword
+1 leather armor (class 4)
+2 ring of protection
Search found 36 matches
- Fri Apr 10, 2009 2:10 am
- Forum: Rogue Touch
- Topic: Discovered secrets
- Replies: 142
- Views: 694020
- Fri Apr 10, 2009 2:07 am
- Forum: Rogue Touch
- Topic: Rogue Touch --- AVAILABLE NOW!
- Replies: 127
- Views: 422667
Re: Version 1.5 --- Submitted to Apple
LOL at the monument on the first floor!
I'm a little saddened that playing as Neil Patrick Harris didn't net me any psychadelic shrooms...
I'm a little saddened that playing as Neil Patrick Harris didn't net me any psychadelic shrooms...
- Fri Apr 03, 2009 12:46 pm
- Forum: Rogue Touch
- Topic: Rogue Touch --- AVAILABLE NOW!
- Replies: 127
- Views: 422667
Re: Version 1.5 --- Submitted to Apple
One could also dictate the seed number for the random number generators, allowing for everyone in the competition to get the same dungeon scenario. I really like the idea of this!
- Mon Mar 30, 2009 5:10 pm
- Forum: Rogue Touch
- Topic: Elite Rogues Club
- Replies: 47
- Views: 78077
Re: Elite Rogues Club
The Home button performs a Save & Quit already. A separate Save button might be nice, though.jhawk wrote:ive been having a complete crash fairly often resulting in having to redo entire levels
save and quit button please
- Sun Mar 29, 2009 1:22 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 445929
Re: Feature Requests for Rogue Touch
A quick, totally non-Guild-Points related request: Can you offer the leaderboards as a webapp or iPhone/iPod-friendly page-layout too? That way, you can point the app's Safari link to that page, and it'll look great on our iPods/iPhones. Heck, I'd put a bookmark of it in my Home screen and compulsiv...
- Sun Mar 29, 2009 1:18 pm
- Forum: Rogue Touch
- Topic: Elite Rogues Club
- Replies: 47
- Views: 78077
Re: Elite Rogues Club
Or, in 1.5 keep a Hall Of Shame of your bottom 20 as well as a Hall of Fame (no need to show the Hall of Shame in the game, just keep it to transmit to the leaderboards). Or it might be simpler to have the program zap every score to the leaderboards before placing the score in the Hall Of Fame. This...
- Fri Mar 27, 2009 9:51 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 445929
Re: Feature Requests for Rogue Touch
Should Dungeon Level be in there twice? I placed it in there twice to create that stair-stepping effect, where going deeper into the dungeon was rewarded more and more. Dividing by an arbitrary amount is probably viable, but having the dungeon level in there twice makes that "move to the next ...
- Fri Mar 27, 2009 9:39 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 445929
Re: Feature Requests for Rogue Touch
Perhaps this: I have a small problem with in this equation and how it operates: Lets try an example- 2 rogues have identical runs, but one of them decides not to go down the stairs to floor 19, but instead stays on floor 18 and rests one turn so that the number of moves remain equal 19 * (14700+499...
- Thu Mar 26, 2009 7:00 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 445929
Re: Feature Requests for Rogue Touch
Fair enough. I'll admit I thought of that after searching for over 150 turns trying to find a secret door.
- Thu Mar 26, 2009 6:27 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 445929
Re: Feature Requests for Rogue Touch
There's one refinement I'd make, though it may not have to be made: I'd subtract the number of turns spent searching from the turn total before the division occurs. That way, searching for secret doors isn't punished (since oftentimes, it's necessary to continue downwards). If search isn't counted a...