Search found 140 matches

by Zakia
Sat Feb 28, 2009 6:12 pm
Forum: Rogue Touch
Topic: Bug Reports
Replies: 319
Views: 1591809

Re: Bug Reports

Fix me: Trap in front of a door. Can it be possible to remove all traps in general from squares adjacent to doors? All traps are extremely annoying outside a door or infront of a secret one. EDIT 5:00 CENTRAL TIME: When you search and find a trapdoor, it's graphic shows it already open. Technicaly y...
by Zakia
Sat Feb 28, 2009 5:55 pm
Forum: Rogue Touch
Topic: Pick up and play
Replies: 4
Views: 12408

Re: Pick up and play

well its not so much that rogue touch is like nethack, as nethack is like rogue which rogue touch is a remake of... wow that probably did not make any sense lol. the rogue family tree is kinda complex. It started as rogue back in 1980 (i or abouts thats) original rogue had no grafix at all and was ...
by Zakia
Sat Feb 28, 2009 5:28 pm
Forum: Rogue Touch
Topic: Bug Reports
Replies: 319
Views: 1591809

Re: Bug Reports

I found CD's special little toy and am appreciating the extra square of vision A LOT. Except there's a problem that pops up sometimes. ______ ........| ........| ......P|D|S --------- PDS: Player, (secret)door, snake. With the extra vision I can see a snake in a hidden corridor, making the secret do...
by Zakia
Sat Feb 28, 2009 4:48 pm
Forum: Rogue Touch
Topic: Rogue Touch --- AVAILABLE NOW!
Replies: 127
Views: 422624

Re: Rogue Touch --- Version 1.1 ---- UPDATE: SUBMITTED TO APPLE

It is nice to see developers listening to the players and trying to enact some of their suggestions. Kudos on a great start to Touch Rogue. I hope you keep up the momentum. I used to do reviews for an old indie blog and the C. Support here has TOTALY amazed me. I've seen so many ambitious developer...
by Zakia
Sat Feb 28, 2009 4:01 pm
Forum: Rogue Touch
Topic: Cave mazes.
Replies: 3
Views: 10887

Cave mazes.

I've found 2 in one play now. These are extremely annoying and useless areas.
They're like mazes (out of corridors)that are 1 to 2 times the size of a large room. I made a small map of one if any of you need it.
Please remove these areas, they're bulky and useless.
by Zakia
Sat Feb 28, 2009 2:45 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 445911

Re: Feature Requests for Rogue Touch

I don't really care what goes where, as long as I can use the new features. Settings for Version 1.1. Now you can play it your way ;) http://www.ChronoSoft.com/RogueTouch/Version1.1/RogueTouch_Settings.png For better customization, V1.1 features can be turned on/off in the settings menu. Slightly mo...
by Zakia
Sat Feb 28, 2009 2:18 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 445911

Re: Feature Requests for Rogue Touch

a) A scroll that will allow you to transform ammunition/thrown items into one type. This will make people who prefer ranged combat more confident (Ammunition/Thrown items are awefully rare) in taking that choice of attack. EX: You have 12 crossbow bolts, 2 arrows, and a bow. You can use a scroll of ...
by Zakia
Sat Feb 28, 2009 1:30 pm
Forum: Rogue Touch
Topic: In game store
Replies: 19
Views: 38926

Re: In game store

A secret or not-so-secret shop will be coming, probably for version 1.2 --- but only if you play the "advanced" version. "Classic" mode will contain the standard gameplay so that people can choose how they want to play! :D We agree that items should be listed as identified in th...
by Zakia
Sat Feb 28, 2009 12:34 pm
Forum: Rogue Touch
Topic: Pick up and play
Replies: 4
Views: 12408

Pick up and play

I've been trying to get into nethack, but to no avail, it's difficulty is too big for me due to some memory issues I have. Therefore I tried Rogue touch, a simple looking remake. I'm astounded how this is like Nethack yet maintains a great difficulty. I can pick this up and play it any day and not f...
by Zakia
Sat Feb 28, 2009 12:23 pm
Forum: Rogue Touch
Topic: In game store
Replies: 19
Views: 38926

Re: In game store

I like that idea, however, items should be pre-identified and potions should have a static color in stores.

There should be difficulty levels that modify prices in stores, possibly in V1.2.