Search found 86 matches
- Tue Mar 31, 2009 3:25 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 452065
Re: Feature Requests for Rogue Touch
This has to be one of the best Rouge games out there for the iPhone/iPod Touch!! As a person who grew up on NetHack (and wasting many a month on that game) I have a few ideas for you. There are certain commands that could be done with # key actions (like #pray, always entertaining!!). I think some ...
- Tue Mar 31, 2009 2:13 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 452065
Re: Feature Requests for Rogue Touch
This has to be one of the best Rouge games out there for the iPhone/iPod Touch!! As a person who grew up on NetHack (and wasting many a month on that game) I have a few ideas for you. There are certain commands that could be done with # key actions (like #pray, always entertaining!!). I think some ...
- Fri Mar 27, 2009 4:44 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 452065
Re: Feature Requests for Rogue Touch
Perhaps this: (Dungeon Level * (Experience + Gold)) / (Turns Taken/Dungeon Level) An example (since you're tracking kills on the leaderboard and not experience, I multiplied the kills by 100 to get a toy EXP): 19 * (14700+4990) / (8952/19) = 794 points. This formula rewards diving deep into the dun...
- Thu Mar 26, 2009 7:58 pm
- Forum: Rogue Touch
- Topic: Bug Reports
- Replies: 319
- Views: 1601658
Re: Bug Reports
I just hit this as well today. Not sure on what lead up to this although exiting and restarting the program seems to solve it at least for a while.jhawk wrote:both of these were taken today
- Thu Mar 26, 2009 7:12 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 452065
Re: Feature Requests for Rogue Touch
I see it as just one of the MANY ways this game can hose you.BigDrahma wrote:Fair enough. I'll admit I thought of that after searching for over 150 turns trying to find a secret door.
- Thu Mar 26, 2009 6:49 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 452065
Re: Feature Requests for Rogue Touch
There's one refinement I'd make, though it may not have to be made: I'd subtract the number of turns spent searching from the turn total before the division occurs. That way, searching for secret doors isn't punished (since oftentimes, it's necessary to continue downwards). If search isn't counted ...
- Thu Mar 26, 2009 3:55 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 452065
Re: Feature Requests for Rogue Touch
Perhaps this: (Dungeon Level * (Experience + Gold)) / (Turns Taken/Dungeon Level) An example (since you're tracking kills on the leaderboard and not experience, I multiplied the kills by 100 to get a toy EXP): 19 * (14700+4990) / (8952/19) = 794 points. This formula rewards diving deep into the dun...
- Thu Mar 26, 2009 3:22 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 452065
Re: Feature Requests for Rogue Touch
Hey CD, Now that we have the global rankings and all...can you do tricky formulations with the raw data? I know you've never been a big fan of the concept of an actual "SCORE" but I think it might be fun, as a purely optional thing on the scoreboard server, to compile the data into some so...
- Tue Mar 24, 2009 1:56 pm
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 452065
Re: Feature Requests for Rogue Touch
I think this is already in effect just by the nature of the game mechanics where a monster can wander into the room you're in at any point, resting or not.Mojo wrote: 2. While resting, have a small chance of a random encounter during your nap.
- Mon Mar 23, 2009 9:19 am
- Forum: Rogue Touch
- Topic: Feature Requests for Rogue Touch
- Replies: 254
- Views: 452065
Re: Feature Requests for Rogue Touch
Zakia, we'll do our best to make the shop system easy to work with. I think it'll work with scrolling tables similar to what you'd see with our existing inventory screens. We haven't coded it yet, but do have some diagrams on paper here of how it might flow. :mrgreen: I guess that would be easier t...