Search found 86 matches

by LordGek
Tue Mar 31, 2009 3:25 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 452065

Re: Feature Requests for Rogue Touch

This has to be one of the best Rouge games out there for the iPhone/iPod Touch!! As a person who grew up on NetHack (and wasting many a month on that game) I have a few ideas for you. There are certain commands that could be done with # key actions (like #pray, always entertaining!!). I think some ...
by LordGek
Tue Mar 31, 2009 2:13 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 452065

Re: Feature Requests for Rogue Touch

This has to be one of the best Rouge games out there for the iPhone/iPod Touch!! As a person who grew up on NetHack (and wasting many a month on that game) I have a few ideas for you. There are certain commands that could be done with # key actions (like #pray, always entertaining!!). I think some ...
by LordGek
Fri Mar 27, 2009 4:44 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 452065

Re: Feature Requests for Rogue Touch

Perhaps this: (Dungeon Level * (Experience + Gold)) / (Turns Taken/Dungeon Level) An example (since you're tracking kills on the leaderboard and not experience, I multiplied the kills by 100 to get a toy EXP): 19 * (14700+4990) / (8952/19) = 794 points. This formula rewards diving deep into the dun...
by LordGek
Thu Mar 26, 2009 7:58 pm
Forum: Rogue Touch
Topic: Bug Reports
Replies: 319
Views: 1601658

Re: Bug Reports

jhawk wrote:both of these were taken today

Image
I just hit this as well today. Not sure on what lead up to this although exiting and restarting the program seems to solve it at least for a while.
by LordGek
Thu Mar 26, 2009 7:12 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 452065

Re: Feature Requests for Rogue Touch

BigDrahma wrote:Fair enough. I'll admit I thought of that after searching for over 150 turns trying to find a secret door. :mrgreen:
I see it as just one of the MANY ways this game can hose you. :twisted:
by LordGek
Thu Mar 26, 2009 6:49 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 452065

Re: Feature Requests for Rogue Touch

There's one refinement I'd make, though it may not have to be made: I'd subtract the number of turns spent searching from the turn total before the division occurs. That way, searching for secret doors isn't punished (since oftentimes, it's necessary to continue downwards). If search isn't counted ...
by LordGek
Thu Mar 26, 2009 3:55 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 452065

Re: Feature Requests for Rogue Touch

Perhaps this: (Dungeon Level * (Experience + Gold)) / (Turns Taken/Dungeon Level) An example (since you're tracking kills on the leaderboard and not experience, I multiplied the kills by 100 to get a toy EXP): 19 * (14700+4990) / (8952/19) = 794 points. This formula rewards diving deep into the dun...
by LordGek
Thu Mar 26, 2009 3:22 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 452065

Re: Feature Requests for Rogue Touch

Hey CD, Now that we have the global rankings and all...can you do tricky formulations with the raw data? I know you've never been a big fan of the concept of an actual "SCORE" but I think it might be fun, as a purely optional thing on the scoreboard server, to compile the data into some so...
by LordGek
Tue Mar 24, 2009 1:56 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 452065

Re: Feature Requests for Rogue Touch

Mojo wrote: 2. While resting, have a small chance of a random encounter during your nap.
I think this is already in effect just by the nature of the game mechanics where a monster can wander into the room you're in at any point, resting or not.
by LordGek
Mon Mar 23, 2009 9:19 am
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch
Replies: 254
Views: 452065

Re: Feature Requests for Rogue Touch

Zakia, we'll do our best to make the shop system easy to work with. I think it'll work with scrolling tables similar to what you'd see with our existing inventory screens. We haven't coded it yet, but do have some diagrams on paper here of how it might flow. :mrgreen: I guess that would be easier t...