Search found 9 matches

by JonathanCR
Wed Jun 09, 2010 4:05 pm
Forum: Spirit Hunter Mineko
Topic: New name, mini-poster, and development update!
Replies: 23
Views: 135079

Re: New name, mini-poster, and development update!

I think the cloud shadows are really good. An unusual and simple effect, but a really effective one. Great work. The ray-casting of the light and shadows on the previous video looks really smart too. I'm glad you went for the more realistic (kind of) approach rather than the more retro blocky kind -...
by JonathanCR
Tue Feb 16, 2010 11:13 am
Forum: Rogue Touch
Topic: iPad gaming, Rogue Touch, and future projects
Replies: 10
Views: 80381

Re: iPad gaming, Rogue Touch, and future projects

I believe that the iPad is a golden opportunity for games developers and that it's really important to be ready for it. I think that means not only starting work on iPad-specific games but also releasing new versions of existing games, modified for the iPad, where possible. In cases where this doesn...
by JonathanCR
Tue Feb 16, 2010 10:56 am
Forum: Spirit Hunter Mineko
Topic: What makes a roguelike fun?
Replies: 14
Views: 97478

Re: What makes a roguelike fun?

What is it that makes any game of this rough kind fun? One major thing, I think: *Having real choices that make sense and which reward/penalise you according to what you choose.* The development of the PC in a standard RPG is the classic example. When you go up a level, you must choose which stats t...
by JonathanCR
Tue Feb 16, 2010 10:07 am
Forum: Spirit Hunter Mineko
Topic: What's in a name?
Replies: 5
Views: 41453

Re: What's in a name?

Personally I thought that the "Fatal Fantasy" name was just too similar to Final Fantasy when I first saw it announced here, irrespective of any potential clashes with iThing Final Fantasy games. I think it gives the impression that the game is going to be a dodgy rip-off of that series, a...
by JonathanCR
Fri Nov 20, 2009 10:28 am
Forum: Spirit Hunter Mineko
Topic: Secret Project --- Monster Concepts?
Replies: 9
Views: 65735

Re: Secret Project --- Monster Concepts?

Definitely have varieties, as in Moria. That is, rather than just "snake" (for example), have many kinds, which could use the same graphic but with different colours. Same with slimes, dragons, and indeed pretty much anything. Similarly, rather than just having (say) "skeletons",...
by JonathanCR
Fri Oct 16, 2009 12:21 pm
Forum: Rogue Touch
Topic: A look at Rogue Touch, and the future of Rogue-Like gaming
Replies: 25
Views: 232025

Re: A look at Rogue Touch, and the future of Rogue-Like gaming

Yes, making "idle" animations optional is an excellent idea, and in my opinion would pretty much solve that issue completely. People can have them on when they're hooked up to a power supply or otherwise not bothered about the battery, and off when they want to eke it out for as long as po...
by JonathanCR
Thu Oct 15, 2009 1:58 pm
Forum: Rogue Touch
Topic: A look at Rogue Touch, and the future of Rogue-Like gaming
Replies: 25
Views: 232025

Re: A look at Rogue Touch, and the future of Rogue-Like gaming

I think it's a very good idea to make just the listed (minor) fixes to Rogue Touch, and save the new ideas for a new game. Rogue Touch isn't broken - it doesn't need fixing. The Rogue Touch Lite idea is brilliant. In fact you should call it something else - perhaps Rogue Touch Prelude or something -...
by JonathanCR
Wed Sep 30, 2009 1:09 pm
Forum: Rogue Touch
Topic: Moria
Replies: 8
Views: 19046

Re: Moria

Aha, just made a comment about how much I'd like to see Moria in the update suggestions thread. Moria was the roguelike game I ever played and it was astonishing. I later moved on to Zangband, but even though it had much more to it than Moria did, I somehow didn't enjoy it as much. I think that Mori...
by JonathanCR
Wed Sep 30, 2009 12:44 pm
Forum: Rogue Touch
Topic: Feature Requests for Rogue Touch - Part TWO!
Replies: 146
Views: 1197802

Re: Feature Requests for Rogue Touch - Part TWO!

I've really been enjoying this game. It's beautifully designed and a pleasure to play! I had never played Rogue before encountering it on the iPod Touch. However, I did play Moria very intensively many years ago - as you probably know it's like Rogue, but with much more to it - I still think Moria i...